README.md

November 5, 2023 ยท View on GitHub

Steam Transport for Riptide Networking and Godot

A transport for Riptide Networking in Godot that uses SteamNetworkingSockets.

This is a 1:1 conversion of Tom Weiland's Unity Transport

Dependencies

You must have both Riptide Networking and Steamworks.NET installed and set up before you can use this transport.

Limitations

Only works on platforms supported by Steam.

License

Distributed under the MIT license. See LICENSE.md for more information.

Contents

  1. 1Dependencies
  2. 2Limitations
  3. 3License