Castle-Engine

July 17, 2022 ยท View on GitHub

directx11 game engine. inspired from Braynzarsoft, Rastertek, and Frank Luna's Introduction to 3D Game Programing with Directx11 book Sponza Terrain with grass

Features:

  • shadows
  • fxaa
  • tonemapping
  • bloom
  • terrain
  • instanced grass rendering
  • importing sponza
  • entity component system
  • pbr rendering
  • Nvidia HBAO+ SSAO
  • frustum culling + custom culling system for terrain chunks
  • God Rays (Sun Shafts)

api's that I use in this engine