3dtilesrenderer-outline-plugin

March 27, 2026 · View on GitHub

A Three.js GLTFLoader plugin that renders building outlines encoded with the CESIUM_primitive_outline extension, designed for use with 3DTilesRendererJS.

The plugin reads the edge-index accessor embedded in each glTF primitive and draws a THREE.LineSegments child mesh for every outlined face. A small perspective-correct depth bias in the vertex shader prevents z-fighting against the solid triangle geometry.

Demo see https://bertt.github.io/3dtilesrenderer-outline-plugin/sample/sibbe/

image

Requirements

  • Three.js r154 or later (requires GLTFParser.associations)
  • 3DTilesRendererJS 0.4 or later (optional but the primary target)
  • 3D Tiles content produced with --add_outlines true in pg2b3dm

Installation

npm install @bertt/3dtilesrenderer-outline-plugin

Npm package: https://www.npmjs.com/package/@bertt/3dtilesrenderer-outline-plugin

Or copy src/GLTFCesiumPrimitiveOutlineExtension.js directly into your project.

Usage

The plugin is a standard Three.js GLTFLoader plugin. Register it with the factory pattern that Three.js requires so each parsed file gets its own parser instance while options are shared via closure.

With 3DTilesRendererJS (manual loader setup)

Replace the built-in GLTFExtensionsPlugin with a manually-configured GLTFLoader so you can register additional GLTF plugins alongside the standard ones:

import { TilesRenderer } from '3d-tiles-renderer';
import { ImplicitTilingPlugin } from '3d-tiles-renderer/core/plugins';
import {
  GLTFMeshFeaturesExtension,
  GLTFStructuralMetadataExtension,
  GLTFCesiumRTCExtension,
} from '3d-tiles-renderer/three/plugins';
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader.js';
import { KTX2Loader } from 'three/examples/jsm/loaders/KTX2Loader.js';
import { GLTFCesiumPrimitiveOutlineExtension } from '3dtilesrenderer-outline-plugin';

const tiles = new TilesRenderer( url );
tiles.registerPlugin( new ImplicitTilingPlugin() );

const dracoLoader = new DRACOLoader();
dracoLoader.setDecoderPath( '/path/to/draco/' );

const ktx2Loader = new KTX2Loader();
ktx2Loader.setTranscoderPath( '/path/to/basis/' );
ktx2Loader.detectSupport( renderer );

// Options shared across all tile files loaded in this session.
const outlineOptions = {
  showOutline: true,
  outlineColor: 0x000000,
};

const loader = new GLTFLoader( tiles.manager );
loader.setDRACOLoader( dracoLoader );
loader.setKTX2Loader( ktx2Loader );
loader.register( () => new GLTFMeshFeaturesExtension() );
loader.register( () => new GLTFStructuralMetadataExtension() );
loader.register( () => new GLTFCesiumRTCExtension() );
loader.register( parser => new GLTFCesiumPrimitiveOutlineExtension( parser, outlineOptions ) );

tiles.manager.addHandler( /(gltf|glb)$/g, loader );

With a plain GLTFLoader

import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
import { GLTFCesiumPrimitiveOutlineExtension } from '3dtilesrenderer-outline-plugin';

const loader = new GLTFLoader();
loader.register( parser => new GLTFCesiumPrimitiveOutlineExtension( parser, {
  showOutline: true,
  outlineColor: 0x1a1a2e,
} ) );

loader.load( 'model.glb', gltf => {
  scene.add( gltf.scene );
} );

Options

OptionTypeDefaultDescription
showOutlinebooleantrueRender outlines. Set to false to disable on construction.
outlineColorTHREE.Color | number | string0x000000Outline color. Accepts any value that new THREE.Color() accepts. Ignored when outlineMaterial is set.
outlineMaterialTHREE.MaterialFully custom Three.js material. Overrides outlineColor. Pass the same material instance across all tiles to keep draw-call state uniform.

Toggling visibility at runtime

The plugin adds children named <mesh-name>_outline to each outlined mesh. After the tiles are loaded, traverse the tile group to show or hide all outlines:

function setOutlinesVisible( tilesGroup, visible ) {
  tilesGroup.traverse( obj => {
    if ( obj.isLineSegments && obj.name.endsWith( '_outline' ) ) {
      obj.visible = visible;
    }
  } );
}

// Hide outlines
setOutlinesVisible( tiles.group, false );

// Show outlines again
setOutlinesVisible( tiles.group, true );

Custom material

To control line width, opacity, or any other property, supply a custom material:

import * as THREE from 'three';

const mat = new THREE.ShaderMaterial( {
  uniforms: {
    diffuse: { value: new THREE.Color( 0x003366 ) },
    opacity: { value: 0.6 },
  },
  vertexShader: `
    void main() {
      vec4 clip = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
      clip.z -= 0.0002 * clip.w;
      gl_Position = clip;
    }
  `,
  fragmentShader: `
    uniform vec3 diffuse;
    uniform float opacity;
    void main() {
      gl_FragColor = vec4( diffuse, opacity );
    }
  `,
  transparent: true,
  depthTest: true,
  depthWrite: false,
} );

loader.register( parser => new GLTFCesiumPrimitiveOutlineExtension( parser, {
  outlineMaterial: mat,
} ) );

Generating outlined 3D Tiles with pg2b3dm

Use the --add_outlines true flag:

pg2b3dm \
  -h localhost \
  -d postgres \
  -U postgres \
  -p 5432 \
  -c geom \
  -t public.sibbe \
  -a identificatie \
  --keep_projection false \
  --add_outlines true

This embeds CESIUM_primitive_outline in every glTF primitive of the generated 3D Tiles content.

How it works

  1. afterRoot is called by Three.js once a glTF file has been fully parsed.
  2. The plugin traverses the resulting scene and checks parser.associations to map each THREE.Mesh back to its raw glTF JSON primitive definition.
  3. For every primitive that has a CESIUM_primitive_outline extension block, the plugin calls parser.loadAccessor to load the edge-index buffer (pairs of vertex indices marking which edges to draw).
  4. A THREE.BufferGeometry is created that shares the parent mesh position attribute and uses the edge indices.
  5. A THREE.LineSegments mesh with a shader material is added as a child of the original mesh. The shader applies a perspective-correct depth bias (clip.z -= 0.0002 * clip.w) that prevents the lines from z-fighting with the solid faces.

Publishing to npm

  1. Set your package name in package.json — the default name 3dtilesrenderer-outline-plugin is available but you may want to scope it (e.g. @yourorg/3dtilesrenderer-outline-plugin).
  2. Log in: npm login
  3. Publish: npm publish --access public

The package uses "type": "module" and native ES module exports. Bundlers (Vite, webpack, Rollup) and Node.js 18+ import it directly without transpilation.

To publish a scoped package:

{
  "name": "@bertt/3dtilesrenderer-outline-plugin"
}
npm publish --access public

Compatibility with other plugins

The plugin follows the same registration pattern as the GLTF extension plugins shipped with 3DTilesRendererJS (GLTFMeshFeaturesExtension, GLTFStructuralMetadataExtension). All plugins coexist on the same GLTFLoader instance without conflict.

Sample

See sample/sibbe/ for a complete MapLibre GL JS viewer that combines OpenFreeMap vector tiles, Mapterhorn terrain, and 3D Tiles of the BAG building dataset for Sibbe (Limburg, Netherlands) with black outlines.

License

MIT