README.md
June 26, 2019 ยท View on GitHub
These models are intended to test instancing of various properties.
The following table shows the properties that are set for a given model.
| Sample Image | Description | Difference | |
|---|---|---|---|
| 00 View | Two textures using the same image as their source. | The texture sampler WrapT and WrapS are set to CLAMP_TO_EDGE for one and MIRRORED_REPEAT for the other. | |
| 01 View | Two textures using the same sampler. | One texture uses image A while the other uses image B. | |
| 02 View | Two textures using the same source image. | One material does not have a baseColorFactor and the other has a blue baseColorFactor. | |
| 03 View | Two primitives using the same material. | One primitive has texture coordinates that displays all of texture A, while the other primitive has textures coordinates that don't display the border. | |
| 04 View | Two primitives using the same accessors for the POSITION attribute. | One primitive uses texture A while the other primitive uses texture B. | |
| 05 View | Two primitives using the same accessors for indices. | One primitive uses texture A while the other primitive uses texture B. | |
| 06 View | Two nodes using the same mesh. | The two nodes have different translations. | |
| 07 View | Two nodes using the same skin. | The two mesh primitives have different POSITION values. | |
| 08 View | Two skins using the same joints. | The skin with texture B has inverseBindMatrices that fold twice as far as the skin with texture A. | |
| 09 View | Two skins using the same inverseBindMatrices. | The base joint for the two skins have different translations. | |
| 10 View | Two animation channels using the same sampler. | The two animation channels target different nodes. | |
| 11 View | Two animation samplers using the same input accessors. | The two animation samplers have different output values. | |
| 12 View | Two animation samplers using the same output accessors. | The two animation samplers have different input values. |