Runtime Export
August 9, 2022 ยท View on GitHub
Overview
Export BVA at runtime has some limitation, such like animation clip won't be able to export(can't access frame data with runtime API). But still, most of the features are available.
Export as GLB
Pass the Transform root into the GLTFScceneExporter object, assign the path, then call SaveGLB.
var exportOptions = new ExportOptions { TexturePathRetriever = null };
var exporter = new GLTFSceneExporter(new Transform[] { root }, exportOptions);
var path = SFB.StandaloneFileBrowser.SaveFilePanel("Runtime Export", "", "RuntimeExport", "glb");
if (!string.IsNullOrEmpty(path))
{
exporter.SaveGLB(Path.GetDirectoryName(path),Path.GetFileNameWithoutExtension(path));
}
Export as GLTF
Only need to change the function
exporter.SaveGLTFandBin(Path.GetDirectoryName(path),Path.GetFileNameWithoutExtension(path));
Avatar Specific
When export an avatar, a Enforce T-Pose will be applyed. Only in this way can ensure the correctness of humanoid animation.
Runtime Export Limitation
Animation will not be export at Runtime.
Editor Entry
Check ExportSceneMenu.cs file dive into the details.