Glossary

July 13, 2026 · View on GitHub

Project-specific terms used throughout AgentOps documentation.

Symbols

.agents/

Per-repo local directory where AgentOps stores learnings, plans, findings, handoffs, and run state. Plain text for local grep/diff/review. Repo-root .agents/ is ignored by policy and must not be tracked because it can churn and may contain sensitive session context.

MEMORY.md

Per-repo durable memory pointer for high-value context. In AgentOps 3.0, session startup pulls orientation explicitly with ao session bootstrap, then ao inject / ao lookup; older or opt-in lifecycle hooks may also consume the file, but AgentOps ships none by default.

A

AgentOps

A context compiler for coding agents. Three product layers — Context Compiler, Validation Gates, and Knowledge Flywheel — turn raw session signal into better next context so sessions compound instead of restarting from zero. Full documentation

Atomic Work

A unit of work with no shared mutable state with concurrent workers. Pure function model: input (issue spec + codebase snapshot) → output (patch + verification). This isolation property is what enables parallel wave execution — workers cannot interfere with each other. Enforced by fresh context per worker and lead-only commits.

B

Beads

Git-native issue tracking system accessed via the br CLI (beads_rust). Issues live in _beads/ inside your repo and sync through normal git operations — no external service required. Full documentation

Bookkeeping

AgentOps' public term for repo-native capture, retrieval, promotion, decay, and resurfacing of what sessions learn. .agents/, /retro, /curate --mode=forge, /compile, ao inject, and ao lookup are all bookkeeping surfaces. Full documentation

Brownian Ratchet

The core execution model: spawn parallel agents (chaos), validate their output with a multi-model council (filter), and merge passing results to main (ratchet). Progress locks forward — failed agents are discarded cheaply because fresh context means no contamination. Full documentation

C

Codex Team

Parallel Codex (OpenAI) execution agents orchestrated by Claude for cross-vendor parallel task execution — folded into /swarm (the retired /codex-team, cp-bi2). Full documentation

Compact / PreCompact

Runtime event fired when an agent prunes its conversation history. AgentOps 3.0 is hookless — capture context before compaction with ao handoff / ao inject rather than a runtime hook.

Compile

A lifecycle step that rolls session-level signal into durable knowledge. Runs via compile-session-defrag.sh at SessionEnd and via ao compile on demand. Produces the inputs that ao inject pulls from.

Context Compiler

The technical framing for AgentOps. Raw session signal becomes reusable knowledge, compiled prevention, and better next work. The public story is operational layer; the context compiler is the architectural explanation behind it. Full documentation

Context Window

The bounded token budget an agent has in a single session. AgentOps assumes this is always finite and sometimes shrinking under compaction. The Ralph Wiggum Pattern, fresh-context waves, and PreCompact snapshots all exist to work around context-window limits rather than fight them.

Council

The core validation primitive. Spawns independent judge agents (Claude and/or Codex) that review work from different perspectives, deliberate, and converge on a verdict: PASS, WARN, or FAIL. Foundation for /vibe, /pre-mortem, and /post-mortem. Full documentation

Crank

A skill (/crank) that executes an epic by spawning parallel worker agents in dependency-ordered waves. Each worker gets fresh context, writes files, and reports back; the lead validates and commits. Runs until every issue in the epic is closed. Full documentation

D

Discovery

The first phase of the current RPI lifecycle (Discovery → Implementation → Validation). Replaces the older "Research" framing when used at the orchestrator level; /research is still the underlying sub-skill.

Dream (Overnight Run)

A long-haul autonomous run that executes while you are away, emitting morning work packets with evidence, target files, and follow-up commands. Also called an overnight run in older docs; both names refer to the same flow.

E

Epic

A group of related issues that together accomplish a goal. Created by /plan, executed by /crank. Each epic has a dependency graph that determines which issues can run in parallel (same wave) and which must wait (later waves). Full documentation

Extract

An internal process that pulls learnings, patterns, and decisions from session transcripts and artifacts into structured knowledge files. Now handled by /curate --mode=forge (promote step). Full documentation

F

FIRE Loop

The reconciliation engine that implements the Brownian Ratchet: Find (read current state), Ignite (spawn parallel agents), Reap (harvest and validate results), Escalate (handle failures and blockers). Used by /crank for autonomous epic execution. Full documentation

Flywheel (Knowledge Flywheel)

The automated loop that extracts learnings from completed work, scores them for quality, and re-injects them at the next session start. Knowledge compounds when retrieval and usage outpace decay and scale friction; otherwise it plateaus until controls improve. Full documentation

Flywheel Health

A composite measure of whether the knowledge flywheel is actually compounding: retrieval rate, promotion rate, decay rate, and injection hit rate. Surfaced by ao flywheel commands and used by /evolve to steer improvements.

Forge

Transcript mining that pulls knowledge artifacts — decisions, patterns, failures, and fixes — into .agents/. Folded into /curate --mode=forge; the ao forge CLI is unchanged. Full documentation

G

Gate

A checkpoint that blocks progress until a condition is met. AgentOps 3.0 is hookless: the routine release gate is the local cockpit Go gate (ao gate check) run in the pre-push hook before a push to main; validate.yml is a tag/PR/manual CI backstop. Skill-level gates like /pre-mortem and /vibe are run explicitly in the operating loop, not auto-fired by runtime hooks.

H

Harvest

A curation step that pulls learning candidates from recent sessions, scores them, and filters low-confidence output before they enter the flywheel. Invoked via ao harvest or inside /curate --mode=forge (promote step).

Handoff

A skill (/handoff) that creates structured session handoff documents so another agent or future session can continue work with full context. Full documentation

Holdout

An isolated scenario file under .agents/holdout/ used for behavioral validation. Read/glob/grep access to holdout directories is gated by holdout-isolation-gate.sh so validator and evaluee paths do not cross-contaminate. Schema: scenario.v1.schema.json.

Hook

A shell script that fires automatically on agent lifecycle events. AgentOps 3.0 ships zero hooks — workflow is guided by skills + the ao CLI, and the routine release authority is the local cockpit Go gate (ao gate check) run in the pre-push hook (with validate.yml as a tag/PR/manual CI backstop). If you want runtime hooks, author your own with the cc-hooks skill; they are not part of the default product surface.

I

Inject

Historical name for session-start knowledge loading. Retired as a skill: on-demand retrieval is ao lookup --query "<topic>", and knowledge activation (beliefs/playbooks/briefings/gaps) lives in the operationalize skill. Full documentation

Issue

A discrete unit of trackable work, stored as a bead. Created by /plan, executed by /implement or /crank. Has status, dependencies, and parent/child relationships. Full documentation

J

Judge

An agent in a council that evaluates work from a specific perspective (security, architecture, correctness, etc.). Judges deliberate asynchronously, then the lead consolidates verdicts. Full documentation

L

Level

A learning progression stage (L1-L5) that indicates the maturity of a knowledge artifact, from raw observation to validated organizational knowledge. Full documentation

O

Operational Invariant

A cross-cutting rule that applies to all skills and agents. Examples: workers must not commit (lead-only), main push blocked until the cockpit gate passes, pre-mortem required for 3+ issue epics. Invariants are not guidelines — in hookless 3.0 they are mechanically enforced by the Go gate registry (ao gate check) and explicit ao CLI checks. Full documentation

P

Pool

A knowledge quality tier — pending, tempered, or promoted. Artifacts start in pending, get tempered through repeated validation and use, and can be promoted to the permanent knowledge base. Full documentation

Post-mortem

A skill (/post-mortem) that runs after work is complete. Convenes a council to validate the implementation, runs a retro to extract learnings, and suggests the next /rpi command to continue the improvement loop. Full documentation

Pre-mortem

A skill (/pre-mortem) that runs before implementation begins. Judges simulate failures against the plan — including spec-completeness checks — and surface problems while they are still cheap to fix. A FAIL verdict sends the plan back for revision. Full documentation

Profile

A documentation grouping for domain-specific workflows and standards. Profiles organize coding standards and validation rules by language or domain. Full documentation

R

Ralph Wiggum Pattern (Ralph Loop)

The practice of giving every worker agent a fresh context window instead of letting context accumulate across tasks. Named after the Ralph Wiggum pattern. Each wave spawns new workers with clean context, preventing bleed-through and contamination from prior work. Full documentation

Ratchet

A mechanism that locks progress forward so it cannot regress. Once a gate is passed (e.g., vibe validation), the ratchet records that state and the gate / pawl enforces it going forward. Combined with the Brownian Ratchet execution model, this ensures quality only moves in one direction. Full documentation

Research

The first phase of the RPI lifecycle. Deep codebase exploration using Explore agents that produce structured findings in .agents/research/. Full documentation

Retro

Quick-capture of learnings from completed work — decisions made, patterns discovered, and failures encountered — fed into the knowledge flywheel and scored for specificity, actionability, and novelty. Folded into /post-mortem --quick (the retired /retro, cp-bzj). Full documentation

RPI (Research-Plan-Implement)

The historical name for AgentOps' full lifecycle workflow. In current runtime terms, /rpi orchestrates Discovery -> Implementation -> Validation while ao rpi phased enforces fresh context windows between those phases. The older acronym persists in product language and command names, but validation and loop closure are now first-class parts of the executable lifecycle. Full documentation

RPI Phase

One of the three named stages inside an RPI run: Discovery, Implementation, Validation. Each phase gets a fresh context window and emits a rpi-phase-result.schema.json artifact. Distinct from the broader RPI workflow.

S

Session Lifecycle

The full arc of a coding-agent session: SessionStart → many UserPromptSubmit / PreToolUse / PostToolUse cycles → StopSessionEnd. AgentOps 3.0 is hookless — it works the lifecycle through skills + the ao CLI rather than attaching runtime hooks. See workflows/session-lifecycle.md.

Skill

A self-contained capability defined by a SKILL.md file with YAML frontmatter. Skills are the primary unit of functionality in AgentOps — each one has triggers, instructions, and optional reference docs loaded just-in-time. AgentOps currently ships 63 shared skills, with runtime-specific artifacts maintained alongside them. Full documentation

Swarm

A skill (/swarm) that spawns parallel worker agents with fresh context. Each wave gets a new team; the lead validates and commits. Workers never commit directly. Full documentation

T

Tempered

A knowledge quality state indicating an artifact has been validated through multiple uses across sessions. Tempered knowledge has higher confidence than pending and can be promoted to the permanent knowledge base. Full documentation

V

Validation Gates

The second product layer (Layer 2). Multi-model councils challenge plans before build and code before commit, returning auditable verdicts — PASS, WARN, or FAIL. Gates block progress, not advise. Encompasses /council, /vibe, /pre-mortem, /post-mortem, and the local cockpit Go gate (ao gate check). Maps to the Validation gap (judgment validation) in the Context Lifecycle Contract.

Vibe

A skill (/vibe) that validates code after implementation by running a council of judges against the changes. Produces a PASS, WARN, or FAIL verdict. A passing vibe is typically required by the push gate before code can be pushed to the remote. Full documentation

W

Wave

A batch of issues within an epic that can be executed in parallel because they have no dependencies on each other. Waves are ordered by the dependency graph: Wave 1 contains leaf issues, Wave 2 contains issues that depend on Wave 1, and so on. Each wave spawns fresh worker agents. Full documentation

Worker

An agent executing a single task in a swarm. Each worker gets fresh context (no bleed-through from other workers), writes files but never commits — the team lead validates and commits. Full documentation