Architecture Diagrams
July 16, 2026 · View on GitHub
Deeper, more detailed companions to the Anatomy of a Loop diagram in the README. Where that one shows the linear shape of a single loop, these show: the actor-level sequence within one run, the states a run moves through, how the three autonomy levels relate, and how the actual tools in tools/ map onto the Five Building Blocks + Memory model.
All diagrams are Mermaid, rendered natively by GitHub when viewing this file.
One loop cycle (sequence)
Who talks to whom, in order, within a single run — including the fork between the safe auto-path and the human escalation path.
sequenceDiagram
actor Eng as Engineer
participant Sched as Scheduler
participant Skill as Triage Skill
participant State as STATE.md / Memory
participant WT as Worktree
participant Maker as Implementer Agent
participant Check as Verifier Agent
participant MCP as MCP / Git / Tickets
participant Gate as Human Gate
Sched->>Skill: Fire pattern (e.g. daily-triage)
Skill->>State: Read goals + last run + budget
State-->>Skill: Context snapshot
Skill->>WT: Create isolated worktree
WT-->>Skill: worktree path
Skill->>Maker: Task with skills + constraints
Maker->>Maker: Implement change in worktree
Maker->>Check: Hand off patch
Check->>Check: Run tests + policy gates
alt Verify pass and budget OK
Check->>MCP: Open PR or update ticket
MCP-->>Gate: PR link + summary
Gate->>Gate: Safe and allowlisted?
alt Safe auto-path
Gate->>MCP: Approve merge or leave L1 report
MCP->>State: Write run outcome
else Risky or ambiguous
Gate->>Eng: Escalate with full context
Eng->>MCP: Decide / override
MCP->>State: Write decision + outcome
end
else Verify fail or budget exceeded
Check->>State: Log failure mode
Check->>Eng: Report only, no auto-merge
end
Run lifecycle (state)
The states one scheduled run moves through, from cadence fire to the final durable log entry.
stateDiagram-v2
[*] --> Scheduled
Scheduled --> LoadingContext: cadence fire
LoadingContext --> BlockedBudget: budget exceeded
LoadingContext --> RunningTriage: context OK
RunningTriage --> WorkingInWorktree: task selected
RunningTriage --> IdleNoop: nothing to do
WorkingInWorktree --> Verifying: implementer done
Verifying --> AwaitingHumanGate: verify pass + risky
Verifying --> Failed: verify fail
AwaitingHumanGate --> Applied: human or allowlist approve
AwaitingHumanGate --> Rejected: human reject
Applied --> Logged
Failed --> Logged
Rejected --> Logged
BlockedBudget --> Logged
IdleNoop --> Logged
Logged --> [*]
Autonomy levels L1-L3
How a pattern moves between report-only, assisted, and unattended operation — see primitives-matrix.md for the readiness criteria behind each transition.
stateDiagram-v2
[*] --> L1_ReportOnly
L1_ReportOnly --> L2_Assisted: audit score up + human OK
L2_Assisted --> L3_Unattended: denylist + budget + gates proven
L3_Unattended --> L2_Assisted: incident or cost spike
L2_Assisted --> L1_ReportOnly: kill switch
L3_Unattended --> L1_ReportOnly: kill switch
Stack: primitives + tools
The Five Building Blocks + Memory model made concrete: which package in tools/ implements which primitive, and how they connect.
flowchart TB
subgraph Human["Engineer / Owner"]
Design[Design LOOP.md patterns]
Gate[Human gate + kill switch]
Review[Read PRs + reports]
end
subgraph Control["Control plane"]
Sched[Automations / Scheduling]
Patterns[patterns/registry.yaml]
Cost[loop-cost: estimate spend]
end
subgraph Memory["Durable memory"]
State[STATE.md]
LoopDoc[LOOP.md]
Context[loop-context: prune, inject, circuit breaker]
Sync[loop-sync]
end
subgraph Execution["Execution plane"]
WT[loop-worktree: isolated attempts + locks]
Maker[Implementer sub-agent]
Verifier[Verifier sub-agent]
end
subgraph Tooling["CLIs + connectors"]
Init[loop-init: scaffold]
Audit[loop-audit: readiness score]
MCP[MCP server: read-only policy + tools]
end
Design --> Patterns
Init --> State
Init --> LoopDoc
Sched --> Patterns
Patterns --> Cost
Cost --> Context
Patterns --> WT
State <--> Sync
WT --> Maker
Maker --> Verifier
Verifier --> Context
Context --> Gate
Verifier --> MCP
Gate --> Review
Audit --> Design