cocos-engine native part

September 8, 2022 ยท View on GitHub

It is the native backend of Cocos Creator. It works on iOS, Android, macOS and Windows.

Coding format and coding style

The coding format file is .clang-format, and the coding style format file is .clang-tidy. Please use clang-format to format the codes and use clang-tidy to fix the coding style before committing codes. See the linter auto-fix guide for more information.

Build Requirements

  • Xcode 11.5+ to build mac games
  • or Visual Studio 2017 15.7+ / Visual Studio 2019 to build win64 games
  • NDK 21-22 is required to build Android games (23+ is not supported)
  • Cmake 3.8+ is required

System Requirements

  • macOS 10.14+
  • iOS 11.0+
  • iOS Simulator 13.0+
  • 64-bit Windows 7+
    • with vulkan 1.0 to 1.2 if want to run with vulkan
  • Android 4.4+
    • Android 7+ if want to run with vulkan

Use C++17.

These C++17 features are tested and supported by all platforms

The following features are not supported

  • std::optional is not supported by iOS 11.

Other C++17 features are not tested.