WebGames

June 2, 2025 ยท View on GitHub

This is a collection of challenges for general-purpose web-browsing AI agents.

They're designed to be:

  • easy for humans to complete
  • hard for AI agents to complete
  • fast and simple to run
    • just client-side state and a single-page JavaScript app
  • easy to evaluate
    • each task provides a unique password on successful completion

Read the annoucement blog on the Convergence website: https://convergence.ai/introducing-webgames/

Try it now

๐ŸŽฎ webgames.convergence.ai

Run locally

cd webgames
pnpm install
pnpm run dev

Download tasks

Tasks are available as a dataset on Hugging Face.

Alternatively, you can download them from the webgames website:

  1. Go to webgames.convergence.ai?showDownloads=true
  2. Click the download buttons in the top-right corner (csv or jsonl available)
  3. Verify your agent solutions using solution in messages[-1] or equivalent, or use the Inspect AI eval scaffolding in the eval folder.

Results

We tested 10 large vision-language AI agents on 150 interactive web challenges across 5 capability domains.

Key Findings

๐ŸŽฏ Performance Gap: Best AI model (gemini-2.5-pro-preview-05-06) achieved ~50% success vs 95.7% human success on base tasks.

Overall Success Rates

Performance by Category

Performance Radar Chart

  • Technical Fluency: Mixed results. Models struggled with right-clicking, horizontal scrolling, and file operations
  • Real-Time Responsiveness: Challenging due to latency. Gemini models performed better with multi-action planning
  • Adversarial Resistance: Varied responses to deception/instruction conflicts. Claude 3.7 showed strong robustness
  • Cognitive Abilities: Success correlated with model size. High variance (Qwen-7B: very low, Gemini Pro: 43.8%)
  • Visual Comprehension: Worst category. Pixel-copy tasks largely unsolved

Difficulty Impact

Success vs Difficulty

  • 14% drop from easy โ†’ base difficulty
  • 15% drop from base โ†’ hard difficulty

Notable Insights

  • 61/150 tasks unsolved by any model
  • 11/53 task families completely unsolved
  • Game-like tasks combining vision + real-time response were particularly difficult
  • Text-only vs Vision+Text: 15% performance drop without vision (but sometimes text-only performed better on reasoning tasks!)
  • Model Scaling: Qwen2.5-VL showed significant gains from 7Bโ†’32B (12.4%โ†’25%), minimal gains 32Bโ†’72B

Full details in the WebGames paper and analysis/outputs2/ directory.