Essentials

September 10, 2026 · View on GitHub

Engine-owned documentation. This page maps the low-level Source/Essentials/ layer: platform/compiler prerequisites, process-wide lifecycle helpers, logging, memory, strings, serialization, filesystem, sockets, and utility types used by every higher engine layer.

Purpose

Use this page when changing code that sits below Source/Common/ or when you need to know whether a utility belongs in the reusable engine foundation instead of client, server, tools, or game-specific code.

For the memory model's exception contract — SafeAlloc / SafeAllocator terminate on OOM (so std::bad_alloc is not a recoverable error) and the throw / FO_VERIFY_* / FO_STRONG_ASSERT error tiers built on ExceptionHandling.h — see ExceptionSafety.md.

The essentials layer should stay dependency-light. It is included by most of the engine through Source/Essentials/Essentials.h, so changes here can affect every application target.

Source paths inspected

  • Source/Essentials/Essentials.h
  • Source/Essentials/Essentials.cpp
  • Source/Essentials/BasicCore.h
  • Source/Essentials/BasicCore.cpp
  • Source/Essentials/GlobalData.h
  • Source/Essentials/GlobalData.cpp
  • Source/Essentials/StackTrace.h
  • Source/Essentials/StackTrace.cpp
  • Source/Essentials/BaseLogging.h
  • Source/Essentials/BaseLogging.cpp
  • Source/Essentials/FatalError.h
  • Source/Essentials/FatalError.cpp
  • Source/Essentials/FunctionObjects.h
  • Source/Essentials/FunctionObjects.cpp
  • Source/Essentials/SmartPointers.h
  • Source/Essentials/SmartPointers.cpp
  • Source/Essentials/MemorySystem.h
  • Source/Essentials/MemorySystem.cpp
  • Source/Essentials/StringObject.h
  • Source/Essentials/StringObject.cpp
  • Source/Essentials/Containers.h
  • Source/Essentials/Containers.cpp
  • Source/Essentials/StringUtils.h
  • Source/Essentials/StringUtils.cpp
  • Source/Essentials/Platform.h
  • Source/Essentials/Platform.cpp
  • Source/Essentials/ExceptionHandling.h
  • Source/Essentials/ExceptionHandling.cpp
  • Source/Essentials/Threading.h
  • Source/Essentials/Threading.cpp
  • Source/Essentials/SafeArithmetics.h
  • Source/Essentials/SafeArithmetics.cpp
  • Source/Essentials/DataSerialization.h
  • Source/Essentials/DataSerialization.cpp
  • Source/Essentials/HashedString.h
  • Source/Essentials/HashedString.cpp
  • Source/Essentials/StrongType.h
  • Source/Essentials/StrongType.cpp
  • Source/Essentials/TimeRelated.h
  • Source/Essentials/TimeRelated.cpp
  • Source/Essentials/ExtendedTypes.h
  • Source/Essentials/ExtendedTypes.cpp
  • Source/Essentials/Compressor.h
  • Source/Essentials/Compressor.cpp
  • Source/Essentials/WorkThread.h
  • Source/Essentials/WorkThread.cpp
  • Source/Essentials/Logging.h
  • Source/Essentials/Logging.cpp
  • Source/Essentials/DiskFileSystem.h
  • Source/Essentials/DiskFileSystem.cpp
  • Source/Essentials/CommonHelpers.h
  • Source/Essentials/CommonHelpers.cpp
  • Source/Essentials/NetSockets.h
  • Source/Essentials/NetSockets.cpp
  • BuildTools/cmake/stages/EngineSources.cmake
  • BuildTools/tests/test_essentials_layering.py
  • related tests under Source/Tests/

Include and dependency model

Source/Essentials/Essentials.h is the umbrella include. Its exact include order is the dependency order for the foundation layer:

BasicCoreGlobalDataStackTraceBaseLoggingFatalErrorFunctionObjectsSmartPointersMemorySystemStringObjectContainersStringUtilsPlatformExceptionHandlingThreadingSafeArithmeticsDataSerializationHashedStringStrongTypeTimeRelatedExtendedTypesCompressorWorkThreadLoggingDiskFileSystemCommonHelpersNetSockets.

The order is both a compile-time and link-time rule. A module may include and call only modules to its left; declaring an API in an early header and defining it in a later .cpp is still a reverse dependency. Direct includes and namespace-level extern definition ownership are checked by BuildTools/tests/test_essentials_layering.py. Keep new essentials APIs free of dependencies on Source/Common/, Source/Client/, Source/Server/, Source/Tools/, or embedding-project headers.

Threading deliberately follows ExceptionHandling, its deepest dependency, while remaining early enough for value headers such as HashedString to guard their state with the shared synchronization primitives. See ThreadSafetyAnalysis.md.

Subsystem map

Platform and compiler gate

BasicCore.h enforces the selected OS macro (FO_WINDOWS, FO_LINUX, FO_MAC, FO_ANDROID, FO_IOS, or FO_WEB) and requires C++20. It also binds frequently used standard types into the engine namespace and declares core macros such as FO_EXPORT_FUNC, FO_KEEP_DATA_SYMBOL, and namespace helpers. Warning-suppression helpers also live here: FO_DISABLE_WARNINGS_PUSH/POP silence all warnings (for wrapping third-party header includes), while the per-compiler FO_GCC_IGNORE_WARNINGS_PUSH/POP, FO_CLANG_IGNORE_WARNINGS_PUSH/POP, and FO_MSVC_IGNORE_WARNINGS_PUSH/POP silence one named diagnostic and are active only on their matching compiler (so a single-toolchain false positive can be suppressed at one site without other toolchains rejecting an unknown -W name or warning number). Prefer fixing warnings at their root; reach for the per-compiler helpers only for documented compiler false positives.

Platform.h / .cpp owns host-specific helpers that are deliberately small: informational logging, thread names, executable path lookup, per-user data directory lookup, process id formatting, fork support where available, process memory usage, CPU usage snapshots, and dynamic module loading. Platform::GetUserDataBase() is shell-free by preference, not by rule: it reads the environment first — Windows %LOCALAPPDATA% (else %APPDATA%), macOS/iOS $HOME/Library/Application Support, Linux/Android/other $XDG_DATA_HOME (else $HOME/.local/share) — and only when the environment says nothing does it ask the OS itself, through winapi::get_local_app_data_path() (SHGetKnownFolderPath) or posix::get_home_dir() (getpwuid_r). Returning nothing sends a client back to its install directory, which the writable root exists to avoid. Higher layers append the application name and decide whether absence is fatal. Platform::GetCpuUsageSnapshot() returns cumulative per-core system counters plus the current process CPU time; callers compare two snapshots to compute percentages and keep any sampling/cache state outside the Platform layer. Platform stays above ExceptionHandling and uses the earlier FO_BASIC_STRONG_ASSERT for terminating host-API invariants rather than importing late exception macros. Platform-specific application/window/rendering behavior lives under Source/Frontend/, not here.

WinApi.* and Posix.* own the operating-system calls themselves, under the winapi:: and posix:: namespaces, and they are the only place <Windows.h> and the POSIX headers are included. That confinement is the point: <Windows.h> defines macros over hundreds of ordinary words, which is why every file that pulls it in also has to include WinApiUndef.inc to take them back. Both headers keep OS types off their boundary — engine string, optional, fixed-width integers and nptr<void> in and out — so a caller never learns what a HANDLE or a pid_t is. Platform is now a dispatcher over the two: each of its functions is a #if FO_WINDOWS choosing winapi:: or posix::, and the OS-specific bodies live in the modules. Where a caller uses one whole family, a namespace osfile = winapi; alias (as the database recovery oplog does) keeps the platform branch out of every step.

Three implementations below the modules in the Essentials.h order keep their own OS calls, and that is structural rather than an oversight: BasicCore.cpp (debugger detection and the debugger break) is the first header in the order, so nothing can move out of it without inverting the layering; BaseLogging.cpp holds a single SetConsoleOutputCP; and StringUtils.cpp owns the UTF-8/UTF-16 conversion, which is the string layer's own primitive. Two more stay outside for a different reason — they are OS wrappers themselves rather than consumers: NetSockets.* is the engine's BSD socket layer, and ServerServiceApp.cpp is a Windows service host whose contract with the OS is a set of callbacks, not a call list.

Windows builds retain the _WIN32_WINNT=0x0601 compile baseline. One Windows build-platform registry owns the CMake architecture, toolset, and canonical packaging architecture for the regular, -clang, and -win7 variants. The Win7 pair pins MSVC 14.44, while FO_BINARY_OUTPUT_POSTFIX remains independent of the platform. In the package DSL the corresponding BINARY entry can select its own postfix, for example BINARY Client Windows win32-win7 Raw+Zip+Wix POSTFIX Win7, without affecting sibling binaries in the package. Compatibility checks are kept outside application targets.

Diagnostics and failure handling

BaseLogging.* and Logging.* provide the logging foundation. WriteLogMessage() collapses immediate duplicates by LogType and message text: repeated copies are skipped, then the next different log line first emits a summary such as ...and 25 more same messages. LogToFile() opens the log file without an exclusive lock (the platform default: MSVC std::ofstream opens deny-none, POSIX has no mandatory open lock) so two engine modules in one process — e.g. a runtime host EXE and the runtime DLL it loads, each with its own copy of the engine global data — can both hold the same file open at once, and every write seeks to end of file first (WriteSync) so neither handle overwrites content the other appended; the append parameter still selects truncate (default) vs append for the initial open. WriteLog/WriteBaseLog degrade safely when their global data is not yet created (falling back to the base log, then to std::cout), and an application opens the file as its second statement: the writable root it belongs in is resolved from the command line and the installer marker alone (ResolveWritableRoot, Frontend), so nothing has to be read from disk first and no line has to be buffered or moved afterwards. GetLogFilePath() answers with the file currently open, which is how a crash reporter attaches the log the run is actually writing.

FatalError.* is the early, native-only fatal layer. It follows StackTrace and BaseLogging, suspends asynchronous writes, emits one synchronous message plus native trace, and then delegates only the mechanical process termination to BasicCore::ExitApp(false). It owns ReportFatalAndExit, ReportStrongAssertAndExit, and FO_BASIC_STRONG_ASSERT; it deliberately does not construct exception objects or depend on the later ExceptionHandling module. ExitApp(false) itself remains status-only because its callers include both controlled command failures and fatal invariant failures.

ExitApp never returns: desktop Windows/Linux use std::quick_exit, while web, Apple and Android use std::exit. The selected CRT function owns termination and its registered cleanup callbacks; neither path unwinds automatic local objects. There is no fallback work after either terminal call. BuildTools/tests/test_process_termination.py compiles the exact engine declaration and body with unreachable-code diagnostics enabled, then checks success/failure status, the selected CRT callbacks and destructor behavior in separate processes.

StackTrace.* captures and formats native/script stack information, including a capped global cache for resolved native frames, while ExceptionHandling.* owns the later exception-object reporting helpers. For debugger-facing workflows, use Debugging.md.

Memory, pointers, and lifetime utilities

MemorySystem.* owns backup-memory chunks, bad-allocation reporting, and SafeAllocator. SmartPointers.* contains pointer wrappers used to make ownership, nullability, and raw-reference intent explicit; see SmartPointers.md for the native ptr / nptr vocabulary and migration rules. Use this layer for generic ownership utilities only; entity lifetime and holder semantics belong in EntityModel.md.

Callable vocabulary

FunctionObjects.* owns the engine callable wrappers, which replace std::function throughout the engine. The two names carry the standard-library contracts of std::move_only_function and std::copyable_function, so a reader who knows those knows these:

  • move_only_function<Signature> — the target belongs to exactly one wrapper, so a closure may capture unique_ptr, refcount_ptr, or any other move-only owner.
  • copyable_function<Signature> — copying duplicates the target rather than sharing it, so the two wrappers stay independent; the target must be copy-constructible. Use it only where a stored callable is genuinely handed to more than one owner, such as a descriptor a runtime hands out repeatedly.
  • function<Signature> — alias of move_only_function. This is the default: reach for copyable_function only when a copy is actually required.

A target of at most FUNCTION_INLINE_TARGET_SIZE bytes that is nothrow-move-constructible lives inside the wrapper; anything larger, over-aligned, or throwing-move goes to the heap. That covers a closure capturing up to six pointers or holding one string by value, which is nearly every engine callback, so the common case allocates nothing and the wrapper stays one cache line wide on a 64-bit target. is_heap_allocated() reports which path a wrapper took and is what the module's tests assert against. A throwing move is pushed to the heap on purpose: moving the wrapper is noexcept, and only a pointer steal can guarantee that.

The 48-byte storage union obtains fundamental alignment from an inactive std::max_align_t member. Its pointer and byte-buffer offsets remain zero; using natural alignment avoids MSVC's Win32 diagnostic for an explicitly aligned union member without changing the inline budget or heap boundary.

Function references bind directly as nonempty targets. Null function pointers and null member pointers create empty wrappers; both move-only and copyable wrappers preserve that distinction.

A copyable_function narrows to move_only_function by adopting or copying its target in place, never by wrapping it in a second indirection. The reverse conversion does not exist — a move-only target cannot become copyable.

Calling an empty wrapper is a defect, not a recoverable condition: it hits FO_BASIC_STRONG_ASSERT instead of throwing std::bad_function_call. Check with operator bool where absence is legitimate. The module sits above SmartPointers and MemorySystem in the include order, so its heap tier uses the globally replaced operator new directly and exits through ReportFatalAndExit on exhaustion rather than through SafeAlloc.

String vocabulary

StringObject.* owns basic_string<CharT, InlineCapacity>, the engine string that Containers.h aliases as string and wstring. It behaves as std::basic_string — same constructors, same member and free operators, same constexpr support for targets that stay inline, same npos/max_size/out_of_range/length_error contracts — with one difference: the small-string buffer is a template parameter instead of a fixed property of the standard library.

  • FO_STRING_INLINE_CAPACITY is the build option that sets it, defaulting to 31 (a 48-byte object) and reaching the code as STRING_INLINE_CAPACITY through EngineConfig.gen.h. Only 7, 15, 23, 31, 39, 47, ... are worth setting — one less than a multiple of 8. The object rounds the inline array up to the pointer size, so 19 produces the same 40-byte object as 23 and 27 the same 48-byte one as 31, holding fewer characters for the same memory. WSTRING_INLINE_CAPACITY derives from it so a wide string costs the same bytes rather than the same characters. Codegen tracks its argument file as an input, so reconfiguring with a new capacity regenerates the header on the next build, as with every other -enginedefine value.
  • The object is a union of the inline array and the heap pointer plus the size and capacity words. capacity == InlineCapacity is the discriminator, so heap growth never lands on that value and no flag or pointer tagging is needed; is_inlined() reports which tier a string is on.
  • Growth is geometric and rounds the whole buffer, terminator included, up to the allocator bucket, so a block's tail is spent on characters rather than padding.
  • Allocation goes through SafeAllocator, so the string carries the same terminate-on-OOM contract as every other engine container.

The 31 default is not a guess: it is the value a peak-size census produced in an embedding project (Last Frontier), measured over roughly 30 million destroyed strings on its performance scenes. The client is what the choice serves — 88-94% of its strings stay inside the object against 71-82% at the 15 a standard library typically ships, and its string allocations drop by about 60% — while a 48-byte object still fits inside a cache line. Servers tend to look different: that project's server barely moved (64% to 69%) because its distribution is bimodal, with a quarter of strings past 66 characters and a long tail beyond 1024 that no sane capacity inlines. Re-measure per project rather than assuming these numbers transfer.

Two lookup rules are load-bearing and easy to break. operator<< lives in the engine namespace because Catch2 is included before the engine headers and can only reach it through ADL. operator>> lives in the global namespace instead, beside the FO_DECLARE_TYPE_PARSER operators: an operator>> inside the engine namespace would hide every one of those from unqualified lookup in engine code. getline is an engine-namespace overload, so calls must be unqualified — std::getline cannot find it.

The standard string streams are specified on std::basic_string, so they keep the stream_string alias and text handed to one is copied through make_stream_string. std::filesystem::path likewise only recognises the standard string shapes; build a path from an engine string with fs_make_path, which is the correct engine idiom anyway because it carries UTF-8 rather than the native narrow encoding.

Deque vocabulary

DequeObject.* owns basic_deque<T, BlockBytes>, which Containers.h aliases as deque. It exists because std::deque fixes its block at 16 bytes: for any element wider than a pointer that is one heap block per element, which a message or task queue pays on every push. Measured on the toolchain this engine targets, a thousand push_back calls of a 64-byte element cost 1008 allocations from the standard container.

  • The block size is the template parameter, defaulting to DEQUE_BLOCK_BYTES (512 bytes of elements) and never dropping below DEQUE_MIN_BLOCK_ELEMENTS, so a wide element still amortises its allocations. Override it per use site as with small_vector<T, N>; there is no build option, because unlike the string's inline capacity a block size has no single global optimum.
  • Storage is a growable array of fixed blocks plus the index of the first element, so push_back and push_front never move an existing element. That matches std::deque's reference-stability guarantee, which engine queues lean on.
  • The surface is the subset the engine uses — the push/pop/emplace pairs at both ends, front/back, indexing, size/empty/clear/swap, forward and reverse iterators, and single-element erase. erase shifts toward the nearer end and invalidates from there, as the standard container does. A missing operation is a compile error, so add it when a caller needs it.

Random vocabulary

RandomGenerator.* owns random_generator, a xoshiro256++ engine that replaces std::mt19937 everywhere in the engine. Two reasons, and the second is the important one:

  • State. 32 bytes against the 5000 the standard Mersenne engine occupies on this toolchain, and no seeding pass — that engine costs about 3.6 us to construct.
  • Reproducibility. std::uniform_int_distribution is implementation-defined, so the same seed maps to different values on a Windows client and a Linux server, and across standard-library versions. next_below(bound) and next_between(min, max) are ours, using Lemire's multiply-shift, so a seed produces one sequence everywhere. Test_RandomGenerator pins that sequence against fixed values.

A default-constructed generator seeds itself from std::random_device; the uint64_t constructor and seed() expand a caller's seed through SplitMix64, so a zero seed is not the state's fixed point. next() returns a raw 64-bit draw, next_normalized() a double in [0, 1). The bounded draws validate their arguments with FO_VERIFY_AND_THROW rather than returning a wrong answer.

Allocation vocabulary

Engine code allocates through one of two surfaces, and nothing else:

  • The fo container aliases from Containers.hstring, wstring, vector, map, unordered_map, set, list, deque, stringstream, small_vector and friends. Use these, never the std:: originals. string and wstring are the engine basic_string and deque the engine basic_deque, both described above; the rest are the standard containers instantiated on SafeAllocator.
  • SafeAllocMakeUnique / MakeShared / MakeRefCounted / MakeRawArr / MakeUniqueArr for typed objects, and the raw tier MallocRaw / CallocRaw / ReallocRaw / FreeRaw plus MallocAlignedRaw / FreeAlignedRaw for C-ABI boundaries.

The raw tier exists because third-party allocator hooks are C-shaped: they demand realloc, or an untyped byte block, or both, which a C++ allocator cannot express. It carries the same out-of-memory policy as SafeAllocator — report, drain the backup pool, retry, then exit deterministically — so wiring a library through it does not silently opt that library out of the contract. A zero-size request is passed through rather than treated as failure.

The underlying rpmalloc primitives are deliberately not exported from MemorySystem.h. They return null on failure and would be a second, equally reachable entry point that skips the contract; they live as file-local statics in MemorySystem.cpp. The vendored allocator propagates an on-demand page-commit failure as null too, so the same report, backup-pool retry, and controlled termination apply when Windows exhausts its commit limit after reserving a span. The MemCopy / MemMove / MemFill / MemCompare / MemReadUnaligned / MemWriteUnaligned block operations are unrelated to allocation and remain public.

The vendored rpmalloc keeps its upstream 256 MiB spans on 64-bit targets. On 32-bit targets it uses one LARGE_PAGE_SIZE (16 MiB) per span: pre-VirtualAlloc2 Windows has to reserve size + alignment, so an upstream 256 MiB aligned span can require a contiguous 512 MiB reservation inside the process's 2 GiB address space and make even the first tiny allocation fail. The smaller x86 span preserves every built-in page class while avoiding that startup dependency on a single huge address-space hole.

Three distinct things are at stake when code bypasses this vocabulary, and they are not equally severe:

What actually happens
Separate heapGlobal operator new/delete are replaced with rpmalloc, so every new and every std::allocator already lands in the engine heap. But rpmalloc is built with ENABLE_OVERRIDE=0, so C malloc/free is not intercepted — anything allocating through it lives in the CRT heap, outside rpmalloc, invisible to AllocatorGetInUseBytes() and to Tracy allocation tracking.
Wrong out-of-memory policystd::allocator throws std::bad_alloc instead of following the terminate-on-OOM model in ExceptionSafety.md §1.
AlignmentSafeAllocator routes over-aligned element types through the aligned operator new/delete overloads. Note that the over-alignment test must stay a member function: alignof(T) needs a complete T, while the allocator has to remain usable with an incomplete one, since std::vector<T> may be declared before T is defined.

Known and accepted limits: std::future/std::promise/std::packaged_task, std::thread, std::filesystem::path and the file streams have no allocator parameter at all, so they reach the engine heap through global new but throw on exhaustion. std::function is no longer among them — engine code uses move_only_function / copyable_function, whose heap tier terminates like the rest of the engine; the one remaining std::function is the StackTrace.h script-provider hook, which sits above the callable module in the include order. Separately, BasicCore, StackTrace and BaseLogging sit above MemorySystem in the Essentials.h include order and therefore use std:: containers by design — MemorySystem.cpp calls GetStackTrace() from ReportBadAlloc, so the reporting path must not depend on the allocator that just failed.

Third-party allocators

LibraryRouted toWhere
ImGuiSafeAllocatorCommon/ImGuiExt/ImGuiStuff.cpp
AngelScriptSafeAllocatorScripting/AngelScript/AngelScriptScripting.cpp
zlibSafeAllocatorEssentials/Compressor.cpp
ozz-animationSafeAlloc aligned tierCommon/ModelAnimationData.cpp
meshoptimizerSafeAllocatorTools/ModelMeshBaker.cpp
ufbxSafeAllocatorcompile-time UFBX_EXTERNAL_MALLOC plus extern "C" ufbx_malloc/realloc/free in Tools/ModelMeshBaker.cpp
SDLSafeAlloc::*RawFrontend/Application.cpp
EffekseerSafeAlloc::*Raw + alignedClient/EffekseerExtension.cpp, declared in its header; both owners (client runtime and Tools/ParticleBaker.cpp) install through that one definition
libpngSafeAlloc::*RawTools/ImageBaker.cpp, via png_create_read_struct_2
libbson / mongo-cSafeAlloc::*Raw + alignedshared Server/DataBase.cpp; every BSON-backed factory (JSON, SQLite, Mongo) installs the process-global vtable before constructing its backend
SQLiteSafeAlloc::*RawServer/DataBase-SQLite.cpp, via sqlite3_config(SQLITE_CONFIG_MALLOC) before sqlite3_initialize()

The bson vtable is worth reading before copying its shape elsewhere: it supplies aligned_alloc but releases those blocks through the plain free member, never recording the alignment. That is sound only while both paths end in the same release function. Under rpmalloc they do (rpaligned_alloc and rpmalloc both end in rpfree), and so do they on POSIX without it (posix_memalign blocks are free()-able by definition). The one combination that breaks is Windows without rpmalloc — the sanitizer configs, where expr_RpmallocEnabled turns the allocator off so the sanitizer can interpose — because there the aligned path is _aligned_malloc/_aligned_free. BsonAlignedAlloc therefore falls back to plain SafeAlloc::MallocRaw in exactly that case, which is what bson's own default vtable does on MSVC and for the same stated reason (_aligned_alloc_impl in libbson memory.c deliberately does not use _aligned_malloc); every aligned request in mongoc is a BSON_ALIGNOF of an ordinary C struct, so malloc's fundamental alignment covers them. The vtable is process-global, so every BSON-backed factory installs the same callbacks before its backend can allocate; changing it later could pair an old allocation with a new free callback. Dropping aligned_alloc from the vtable is not an alternative — bson then substitutes an internal fallback that discards the requested alignment on every platform, not just the one that needs it.

SQLite's hook needs an xSize callback and hands the free/realloc/size functions only a pointer, so each block carries an 8-byte size header. Its configuration must also be installed before sqlite3_initialize, which is why the library is built with SQLITE_OMIT_AUTOINIT and every caller goes through one exported initializer.

Not hooked, with reasons: LibreSSL exports CRYPTO_set_mem_functions but its body is an inert return 0; — custom allocators were removed upstream, so calling it would be dead code that reads like coverage. ogg / vorbis / theora expose no allocator hook.

When vendoring or updating a library, check whether it has an allocator hook and either wire it or record why not — and read the hook's implementation, not just its declaration. Two of the entries above were initially misjudged from the call site or the symbol name alone.

Serialization, values, strings, and hashes

DataSerialization.* contains binary read/write helpers used by network, persistence, resources, and tests. DataReader::Read<T>() and DataWriter::Write<T>() copy standard-layout values through byte copies so serialized streams do not depend on buffer alignment. The zero-copy ReadPtr<T>(size) overload is only for raw byte/string views (uint8_t, char, or void); typed values that need alignment must use Read<T>() or ReadPtr(destination, size). StringUtils.*, HashedString.*, StrongType.*, ExtendedTypes.*, SafeArithmetics.*, and TimeRelated.* provide the small reusable values that higher layers treat as primitives. iround rejects non-finite and out-of-int64-range floating-point input before rounding so no value undefined for std::llround can reach it. HashStorage::SetResolveHashFailureHandler lets higher layers observe failed hash resolution in both throwing and flagged no-throw lookup paths without teaching essentials about a specific recovery policy.

Duration formatting retains 64-bit hour and day counts and keeps the existing minute/day display boundaries. Test_TimeRelated covers these boundaries and the largest nanosecond duration.

Filesystem, compression, sockets, and work threads

DiskFileSystem.* is the low-level disk abstraction. fs_make_writable_path(user_writable_path, relative) is the small path-policy helper used by higher layers for installed-client writable overlays: empty root or absolute input returns the input unchanged, while a relative path is layered under the writable root. The higher-level mounted resource view is Source/Common/FileSystem.* and is documented in ConfigurationAndDataSources.md. Compressor.* owns generic compression round-trips, NetSockets.* owns raw socket helpers below the higher-level network command/connection model in Networking.md, and WorkThread.* owns simple background-worker infrastructure.

TCP and UDP transfer calls retain signed 32-bit byte counts. The requested buffer size is checked before the OS call; a successful result cannot exceed that size. Checked return conversion preserves -1 errors (including would-block), zero-length results and TCP end-of-stream. Test_NetSockets exercises these outcomes over real loopback sockets.

Windows disk I/O resolves ordinary paths through the native full-path operation before adding the extended namespace at the Win32 directory-length boundary. Reads, writes, metadata queries, renames, removal and directory iteration share this conversion, including relative paths beneath a long current directory. Recursive removal adds the namespace even for a short root: the standard library constructs descendant paths internally, and those descendants can cross the length boundary. Ordinary drive and UNC paths retain Windows dot/space and separator normalization; already extended or device paths remain literal inputs. Resolution failures follow each API's existing error-result contract. Lexical helpers (fs_make_path, fs_path_to_string, fs_resolve_path, and writable-path policy) do not add the I/O prefix, and directory visitors still receive relative resource names. Test_DiskFileSystem.cpp exercises Unicode paths beyond 320 native characters, removal of their remaining directory tree and Windows ordinary-versus-literal trailing-name behavior.

For a native Windows path-length investigation, run python BuildTools/probe_windows_file_io.py --output Workspace/file-io.json. The diagnostic builds small MSVC programs with static and dynamic CRTs, records ordinary absolute, relative and extended-path ifstream/directory-enumeration results at 259, 260, 262 and 320 UTF-16 units, and checks file contents against a short-path control. It retains executables, compiler logs and available embedded manifests beside the JSON report. --unc-root optionally tests an existing writable share; otherwise UNC I/O is explicitly untested. This probes the native library boundary without changing the engine's lexical path APIs or requiring a game build. The same run compiles the exact path-conversion and create/write/open/rename/remove functions extracted from DiskFileSystem.cpp, checks long Unicode file operations and recursive removal beneath a short root, records the unprefixed remove_all control separately, and distinguishes ordinary trailing dot/space normalization from literal extended names. Its manifest records each function hash and the harness aliases; full engine linkage and directory-visitor dispatch remain covered by the native unit suite. UNC conversion is checked lexically even when no writable share was supplied.

When a WorkThread job throws, the thread runs its local exception handler first so it can update worker-owned policy such as clearing queued jobs; the original exception is then reported through the global non-fatal exception reporter outside the worker lock.

Waiting

Threading.h exposes coarse_sleep and precise_sleep; engine code uses those and never std::this_thread::sleep_for. The standard call rounds the request up to the OS timer tick, so on a default Windows configuration a 50 us request parks for 15.4 ms — three hundred times over, which silently defeats every sub-millisecond back-off and every frame pacer. Nothing in the engine raises the process timer resolution, so this is the shipped behaviour, not a misconfiguration.

  • coarse_sleep parks on a high-resolution waitable timer and lands within about half a millisecond, spending no CPU. It is the right call for a polling loop that merely wants to yield the core for a while.
  • precise_sleep hits its deadline to within microseconds by spinning the last millisecond out on yield(). Use it where the number was chosen on purpose — lock back-off, frame pacing — and remember it burns at most one spin budget of CPU per call.

A wait at or below the spin budget is spun in full, because the timer cannot be asked for less than roughly 600 us. Above it, the timer takes duration - budget and the tail is spun; the timer overshoots its own deadline by 0.3-0.5 ms, so in practice the tail is short or empty. The timer handle is created per call, which measured at 4.5 us and only applies to waits over a millisecond, so no thread-local handle cache is needed. Test_Threading pins that a sub-millisecond request returns in well under a millisecond, which the tick-rounded call cannot do.

Build integration

BuildTools/cmake/stages/EngineSources.cmake lists essentials files in FO_ESSENTIALS_SOURCE. The essentials target is part of the core libraries used by applications, tools, tests, and generated-code consumers. If a new essentials file is added, wire it through this stage and add a focused test where possible.

Tests to inspect

The essentials layer has direct test coverage in:

  • Source/Tests/Test_BaseLogging.cpp
  • Source/Tests/Test_BasicCore.cpp
  • Source/Tests/Test_CommonHelpers.cpp
  • Source/Tests/Test_Compressor.cpp
  • Source/Tests/Test_Containers.cpp
  • Source/Tests/Test_DataSerialization.cpp
  • Source/Tests/Test_DiskFileSystem.cpp
  • Source/Tests/Test_ExceptionHandling.cpp
  • Source/Tests/Test_ExtendedTypes.cpp
  • Source/Tests/Test_FunctionObjects.cpp
  • Source/Tests/Test_GenericUtils.cpp
  • Source/Tests/Test_GlobalData.cpp
  • Source/Tests/Test_HashedString.cpp
  • Source/Tests/Test_Logging.cpp
  • Source/Tests/Test_MemorySystem.cpp
  • Source/Tests/Test_NetSockets.cpp
  • Source/Tests/Test_Platform.cpp
  • Source/Tests/Test_SafeArithmetics.cpp
  • Source/Tests/Test_SmartPointers.cpp
  • Source/Tests/Test_StackTrace.cpp
  • Source/Tests/Test_StringObject.cpp
  • Source/Tests/Test_StringUtils.cpp
  • Source/Tests/Test_StrongType.cpp
  • Source/Tests/Test_TimeRelated.cpp
  • Source/Tests/Test_WorkThread.cpp

See Testing.md for the complete test-suite map and target wiring.

Change routing

  • Compiler/OS gates, namespace, base aliases, and raw process termination: Source/Essentials/BasicCore.*.
  • Global create/delete callback registration: Source/Essentials/GlobalData.*.
  • Stack traces, early fatal reporting, logging, and exception reporting: Source/Essentials/StackTrace.*, BaseLogging.*, FatalError.*, Logging.*, ExceptionHandling.*, and Debugging.md.
  • Generic memory/pointer utilities: Source/Essentials/MemorySystem.*, SmartPointers.*, and SmartPointers.md.
  • Callable wrappers and their inline-storage budget: Source/Essentials/FunctionObjects.*.
  • The string type and its inline-capacity budget: Source/Essentials/StringObject.*; the aliases and stream interop: Containers.h.
  • File bytes and low-level writable-path composition on disk: Source/Essentials/DiskFileSystem.*; mounted engine resources and installed-client overlays: ConfigurationAndDataSources.md.
  • Socket primitives: Source/Essentials/NetSockets.*; protocol/command/network runtime: Networking.md.

Validation checklist

  1. Confirm the change does not introduce either an include-time or link-time dependency from an Essentials module to a later or higher engine layer; run python -m pytest -q BuildTools/tests/test_essentials_layering.py.
  2. Update BuildTools/cmake/stages/EngineSources.cmake when adding/removing essentials files.
  3. Run the smallest matching essentials test and then the broader RunUnitTests target when behavior crosses utility boundaries.
  4. For diagnostics changes, also verify Debugging.md stays accurate.
  5. For filesystem/socket/threading changes, validate at least one higher-level consumer if the low-level contract changed.

fs_iterate_dir treats a missing directory as an empty source. Other path lookup and traversal errors propagate to the caller; it never reports an inaccessible or malformed path as a complete empty directory.