Differential BBSplat Rasterization
November 29, 2024 ยท View on GitHub
This is the rasterization engine for the paper "BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesis". If you can make use of it in your own research, please be so kind to cite us.
BibTeX
@article{svitov2024billboard,
title={BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesis},
author={Svitov, David and Morerio, Pietro and Agapito, Lourdes and Del Bue, Alessio},
journal={arXiv preprint arXiv:2411.08508},
year={2024}
}
This implementation is based on the implementation of 3D and 2D Gaussian splatting. Please also consider citing their works.
2DGS/3DGS BibTeX
@inproceedings{Huang2DGS2024,
title={2D Gaussian Splatting for Geometrically Accurate Radiance Fields},
author={Huang, Binbin and Yu, Zehao and Chen, Anpei and Geiger, Andreas and Gao, Shenghua},
publisher = {Association for Computing Machinery},
booktitle = {SIGGRAPH 2024 Conference Papers},
year = {2024},
doi = {10.1145/3641519.3657428}
}
@Article{kerbl3Dgaussians,
author = {Kerbl, Bernhard and Kopanas, Georgios and Leimk{\"u}hler, Thomas and Drettakis, George},
title = {3D Gaussian Splatting for Real-Time Radiance Field Rendering},
journal = {ACM Transactions on Graphics},
number = {4},
volume = {42},
month = {July},
year = {2023},
url = {https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/}
}