Infighter v1.1
January 20, 2019 ยท View on GitHub
A Quake II mod where you control groups of monsters fighting each other.
Download
Latest version (1.1) was released on 23/12/2015.
Older versions:
How to Play
Unzip the downloaded file to your Quake II directory. Once done, start up Quake II and enter "game infighter" into your console. Now simply start the game or type "map q2dm1" and you're done!
To spawn monsters, check out the commands below. Advised is to bind these commands to keyboard keys with the "bind" key. For instance, the "inf_nextmon" and "inf_prevmon" commands can be bound to "mwheelup" and "mwheeldown" respectively. This way you can quickly select monsters simply by scrolling your mouse wheel.
Once you have your selected monster, simply click left mouse button (or whatever key is bound to firing your gun) and your monster should appear. If you have no monster selected you can fire a death ray. This way you can quickly kill/remove monsters.
Commands
The mod uses the following custom commands:
inf_fight
Starts the monster infighting. Will pause the action if they're already fighting.
inf_freeze
Freezes all monsters, projectiles and more. Will unfreeze if used again.
inf_skill
Changes the skill setting of all monsters. A higher skill results in more aggressiveness.
inf_nextmon
Selects the next monster you're attempting to summon.
inf_prevmon
Selects the previous monster.
inf_team
Changes the team of the monster you're trying to spawn.
inf_showteams
Toggles the monster's team colours. They're still teamed up, but the game won't render the coloured shell.
inf_clear
Removes all monsters.
inf_ray
Quickly switch into your death ray. Useful if you don't want to scroll through all monster selections.
inf_help
Lists all Infighter commands in the game.
inf_dummy
Spawns an attackable Dummy for monsters. Can be frozen in place by pressing the shoot button.
Setting up Quake 1 Monsters
Without these steps the Quake 1 monsters will appear invisible in Infighter v1.1. If you own the first Quake you can convert its monsters to Quake II by following these steps:
- Download PakScape (http://www.fileplanet.com/50620/download/PakScape);
- Navigate to your Quake directory;
- Open 'Id1' which contains two .pak files;
- Open PAK0 with PakScape;
- Copy both 'progs' and 'sound' folders ;
- Navigate to your Quake II directory;
- Open 'infighter' and paste both copied folders into 'Q1';
- Do the same with PAK1;
- Run 'ConvertQuake1.bat';
- Done! You can delete the 'Q1' folder to save space.
If you don't own Quake 1, it's available on Steam (http://store.steampowered.com/app/2310/) for $9,99 (or lower if you're lucky).
Miscellaneous Info
I wrote a similar mod to this about 5 years ago, but wasn't even nowhere close to how versatile this one is. Each monster had to be spawned by commands, the AI was poor and there were only 2 teams.
A few days ago I noticed some YouTube videos of Doom and Quake where monsters fought each other gladiator style. The YouTubers even held tournaments and was pretty entertaining, but I couldn't find any Quake II fights, so I wrote this mod which could easily simulate those.
Feel free to make YouTube videos of this mod. In fact, I encourage it! I feel there's some great potential for creative videos.
Credits
id Software
Icculus