Procedural Clouds Extending Three.js' Sprite
February 5, 2020 · View on GitHub
Learn how to simulate a cloud on a Threejs' Sprite using React-Three-Fiber, by Robert Borghesi

Instructions
npm installto install dependenciesnpm run devto start the servernpm run buildto create the build
If you want to understand why I used the Sprite material just add /?debug=true in the URL, it will enable the Orbit Controls and it will add some meshes.
Credits
This is part of two bigger projects made at LOW, you can see them online on LetGirlsDream and 1955Horsebit
License
This resource can be used freely if integrated or build upon in personal or commercial projects such as websites, web apps and web templates intended for sale. It is not allowed to take the resource "as-is" and sell it, redistribute, re-publish it, or sell "pluginized" versions of it. Free plugins built using this resource should have a visible mention and link to the original work. Always consider the licenses of all included libraries, scripts and images used.
Misc
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