Tabletop Club Godot Module
June 6, 2021 ยท View on GitHub
This module allows Tabletop Club to perform specific tasks that are not possible with the vanilla Godot.
What does this module do?
Right now, this module only does two things:
-
It allows for the importing of specific resources from anywhere in the file system at runtime!
-
It allows for warnings and errors to be caught in GDScript.
How can I use this module?
If you have the Godot source code, you can place this module into the modules/
folder, and
compile Godot
as you normally would.
NOTE: If you are building Godot with the tools=no flag, the build will
fail due to the editor's importing code not being linked into the executable.
To fix this, you can either use my fork and
the latest tabletop-* branch, or you can have a look at
this commit
to see how to fix it directly.