Systems
September 17, 2026 ยท View on GitHub
Reusable runtime services with lifecycles broader than one gameplay feature.
| Component | Owner |
|---|---|
| Runtime loading | ProjectLoading |
| Motion modes | ProjectMotionSystem |
| Save data | ProjectSave |
| Settings data | ProjectSettings |
| Skeletal assembly | ProjectSkeletalAssembly |
| Sound execution | ProjectSoundSystem |