Tutorial: snake-ebitengine
July 14, 2025 ยท View on GitHub
This project is a simple classic snake game built using the Ebitengine library. Players control a snake that grows by eating food, aiming to achieve a high score. The game includes interactive buttons for control and uses particle and sound effects for visual and audio feedback. Collision with walls or the snake's body results in a game over.
Visual Overview
flowchart TD
A0["Game State and Engine
"]
A1["The Snake
"]
A2["Food Item
"]
A3["UI Button
"]
A4["Particle Effects System
"]
A5["Sound Effects Handler
"]
A0 -- "Updates & checks" --> A1
A0 -- "Generates & checks" --> A2
A0 -- "Manages & Draws" --> A3
A0 -- "Manages & Spawns" --> A4
A0 -- "Manages & Plays" --> A5
A3 -- "Triggers actions" --> A0
A3 -- "Controls mute" --> A5