Tutorial: snake-ebitengine

July 14, 2025 ยท View on GitHub

This project is a simple classic snake game built using the Ebitengine library. Players control a snake that grows by eating food, aiming to achieve a high score. The game includes interactive buttons for control and uses particle and sound effects for visual and audio feedback. Collision with walls or the snake's body results in a game over.

Visual Overview

flowchart TD
    A0["Game State and Engine
"]
    A1["The Snake
"]
    A2["Food Item
"]
    A3["UI Button
"]
    A4["Particle Effects System
"]
    A5["Sound Effects Handler
"]
    A0 -- "Updates & checks" --> A1
    A0 -- "Generates & checks" --> A2
    A0 -- "Manages & Draws" --> A3
    A0 -- "Manages & Spawns" --> A4
    A0 -- "Manages & Plays" --> A5
    A3 -- "Triggers actions" --> A0
    A3 -- "Controls mute" --> A5

Chapters

  1. Game State and Engine
  2. The Snake
  3. Food Item
  4. UI Button
  5. Sound Effects Handler
  6. Particle Effects System