[](https://github.com/FORARTfe/HyMPS#- "AUDIO resources") [](https://github.com/FORARTfe/HyMPS#engines "Engines")
March 20, 2026 · View on GitHub
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| Repository | Short description | Language | License | Last commit |
|---|---|---|---|---|
| gdx-miniaudio | Advanced Cross Platform Audio Engine for libGDX based on MiniAudio library | |||
| Brickworks | A music DSP toolkit that supplies you with the fundamental building blocks for creating and enhancing audio engines on any platform | |||
| LGML | An intuitive nodal/script audio engine for live audio performance | |||
| Orpheus Audio Engine | A lightweight, modular C++ audio engine designed for deterministic timing, beat-based layering, and clean mixing | |||
| Waveless | A general audio programming framework with support for visual scripting | |||
| MAEC | Modular Audio Engine in C++ will provide modules that can be chained together to produce/ work with audio data | |||
| MWEngine | An audio engine and DSP library for Android, written in C++ providing low latency performance within a musical context | |||
| Tracktion Engine | Provides an high level data model and set of classes for building sequence based audio applications | |||
| SoundFlow | A robust and versatile .NET audio engine designed for seamless cross-platform audio processing | |||
| Cavern | A fully adaptive object-based audio engine and upmixer without limitations for home, cinema, and stage use | |||
| OrigamiEngine | Lightweight audio engine for iOS and OSX with flac, cue, mp3, m4a, m3u support | |||
| SFBAudioEngine | A toolbox of powerful audio functionality for both macOS and iOS | |||
| The Amazing Audio Engine | A sophisticated framework for iOS audio applications built upon the efficient and low-latency Core Audio Remote IO system | |||
| Groove | A digital audio workstation (DAW) engine |