Chapter 1: Views
October 25, 2019 · View on GitHub
SwiftUI
Better apps. Less code.
SwiftUI is an innovative, exceptionally simple way to build user interfaces across all Apple platforms with the power of Swift. Build user interfaces for any Apple device using just one set of tools and APIs.
With a declarative Swift syntax that’s easy to read and natural to write, SwiftUI works seamlessly with new Xcode design tools to keep your code and design perfectly in sync.
Automatic support for Dynamic Type, Dark Mode, localization, and accessibility means your first line of SwiftUI code is already the most powerful UI code you’ve ever written.
SwiftUI shortcuts
Command + Option + Enter : Toggle the preview window
Command + Option + P : Refresh the preview window
This page has 86 SwiftUI examples, and records the screenshots of all results here, hope to be helpful to you.
All examples are based on Xcode 11.1 for now.
Xcode 11 link: https://developer.apple.com/download/
ios development 426 tutorials on the App Store:
https://apps.apple.com/us/app/ios-development-426-tutorials/id1225080698?l=en
Navigator:
-
- First Project
- Text-BasicStyle
- 3Text-Paragraph
- 4Text-Padding
- 5Text-FullScreen
- 6Text-DateFormatter
- 7Text-Append
- 8TextField
- 9TextField-SecureField
- 10Button
- 11Button-sheet
- 12Spacer
- 13Divider
- 14Image-Basic
- 15Image-Style
- 16Image-Processing
- 17Image-Blend
- 18Image-Mask
- 19Image-Transform
- 20Image-Web
- 21Picker
- 22PickerDate
- 23Slider
- 24Stepper
- 25Segment
- 26Toggle
- 27TabView
- 28Webview
- 29MapView
- 30Shape-Circle
- 31Shape-Rectangle
- 32Shape-Path
- 33GradientLinear
- 34GradientAngular
- 35GradientRadial
-
Chatper 2: Animation
-
Chapter 3: Gesture
-
Chapter 4: Layout
-
Chapter 5: DataFlow
-
Chapter 6: More
-
Chapter 6: Projects by SwiftUI
Chapter 1: Views
1、How to create a SwiftUI project:
1、Open Xcode, choose File > New > Project.
2、Choose Single View App template and click Next.
3、Select SwiftUI checkbox, and then click Next.
4、Here you get the SwiftUI project

5. Project navigator
| File name | Comment |
|---|---|
| AppDelegate.swift | Override point for customization after application launch. |
| SceneDelegate.swift | Use func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`. |
| ContentView.swift | The initial interface of the project, the visual views on the user interface can be placed in this file. |
| Assets.xcassets | Here you can place images, colors or other resources in this folder. |
| LaunchScreen.storyboard | Used to configure what is displayed during project startup. |
| Info.plist | The configuration property file of the project, including the product name, version number, build number, Bundle Identifier and other items. |
6、Editor:
- SwiftUI uses a declarative syntax so you can simply state what your user interface should do.
- For example, you can write that you want a list of items consisting of text fields, then describe alignment, font, and color for each field.
- Your code is simpler and easier to read than ever before, saving you time and maintenance.
7、ContentView.swift:
//import SwiftUI framework
import SwiftUI
//By default, SwiftUI view files declare two structures.
//The first structure conforms to the View protocol and describes the view’s content and layout.
struct ContentView: View {
//
var body: some View {
//Show something on the screen.
Text("Hello World")
}
}
//Running when debugging
#if DEBUG
//The second structure declares a preview for that view.
struct ContentView_Previews: PreviewProvider {
//overrid the previews of PreviewProvider protocol
static var previews: some View {
//Show the content on the preview window
ContentView()
}
}
#endif
8、SceneDelegate.swift
//Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
if let windowScene = scene as? UIWindowScene {
//Create a new window
let window = UIWindow(windowScene: windowScene)
// Initialize a new UIHostingController, and set it as the rootViewController of the window.
window.rootViewController = UIHostingController(rootView: ContentView())
// assign the window object to the window of the application
self.window = window
// show the window
window.makeKeyAndVisible()
}
}
2: Text-BasicStyle
A view that displays one or more lines of read-only text.Code:
VStack{
//Basic style
Text("www.hdjc8.com")
.bold()
Text("www.hdjc8.com")
.italic()
Text("www.hdjc8.com")
.underline()
Text("www.hdjc8.com")
.underline(true, color: .orange)
Text("www.hdjc8.com")
.strikethrough()
Text("www.hdjc8.com")
.strikethrough(true, color: .orange)
Text("www.hdjc8.com")
.foregroundColor(Color.orange)
Text("www.hdjc8.com")
.baselineOffset(CGFloat(5.0))
.background(Color.orange)
Text("www.hdjc8.com")
.background(Image("Picture"), alignment: .bottom)
//Font
VStack{
Text("www.hdjc8.com")
.font(.footnote)
Text("www.hdjc8.com")
.font(.system(size: 36))
Text("www.hdjc8.com")
.font(.system(.title, design: .monospaced))
Text("www.hdjc8.com")
.font(.custom("BradleyHandITCTT-Bold", size: 36))
Text("www.hdjc8.com")
.fontWeight(Font.Weight.heavy)
Text("www.hdjc8.com")
.fontWeight(Font.Weight.ultraLight)
}
}
View the result
3: Text-Paragraph
Code:
VStack{
Text("www.hdjc8.com")
Text("www.hdjc8.com")
.tracking(10)
Text("www.hdjc8.com")
.kerning(10)
Text("www.hdjc8.com")
.blur(radius: 1)
Text("SwiftUI is an innovative, exceptionally simple way to build user interfaces across all Apple platforms with the power of Swift.")
.lineSpacing(20)
// .lineLimit(1)
.lineLimit(nil)
Text("www.hdjc8.com")
.offset(x: 40, y: 0)
Text("www.hdjc8.com")
.frame(width: 200, height: 80, alignment: .bottomTrailing)
.background(Color.orange)
VStack{
Text("www.hdjc8.com2")
.position(x: 50, y: 50)
.frame(width: 300, height: 100, alignment: .bottomTrailing)
.background(Color.orange)
Text("Interactive\ntutorials\nfor\nXcode!")
.multilineTextAlignment(.center)
.lineLimit(4)
Text("Hello\nInteractive Tutorials!").multilineTextAlignment(.leading)
}
}
View the result
4: Text-Padding
br/> Code:VStack{
Text("www.hdjc8.com")
.background(Color.black)
.foregroundColor(.white)
.padding(20)
Text("www.hdjc8.com")
.padding()
.background(Color.black)
.foregroundColor(.white)
Text("Swift User Interface")
.font(.largeTitle)
.foregroundColor(.black)
.padding(15)
.background(Color.yellow)
.padding(15)
.background(Color.orange)
.padding(10)
.background(Color.red)
}
View the result
5: Text-FullScreen
Code:
Text("Hello World")
.frame(minWidth: 0, maxWidth: .infinity, minHeight: 0, maxHeight: .infinity)
.background(Color.orange)
.font(.largeTitle)
.edgesIgnoringSafeArea(.all)
View the result
6: Text-DateFormatter
Code:
var now = Date()
static let dateFormatter: DateFormatter = {
let formatter = DateFormatter()
formatter.dateStyle = .long
return formatter
}()
var body: some View {
Text("The time is: \(now, formatter: Self.dateFormatter)")
.font(.title)
.padding()
}
View the result
7: Text-Append
Code:
Text("Interactive ")
.foregroundColor(.yellow)
.fontWeight(.heavy)
+ Text("tutorials ")
.foregroundColor(.orange)
.strikethrough()
+ Text("for ")
.foregroundColor(.red)
.italic()
+ Text("SwiftUI")
.foregroundColor(.purple)
.underline()
View the result
8: TextField
A control that displays an editable text interface.Code:
struct ContentView : View {
@State var username : String
@State var nickname : String
var body: some View {
VStack{
Text("Your username is \(username)!")
Text("Your nickname is \(nickname)!")
TextField("User Name", text: $username, onEditingChanged: { (value) in
print("onEditingChanged:\(self.username)")
}) {
print("onCommit:\(self.username)")
}.textFieldStyle(RoundedBorderTextFieldStyle())
TextField("Nick Name", text: $nickname)
.textFieldStyle(RoundedBorderTextFieldStyle())
}
.padding()
}
}
#if DEBUG
struct ContentView_Previews : PreviewProvider {
static var previews: some View {
ContentView(username: "", nickname: "")
}
}
#endif
View the result
9: TextField-SecureField
A control into which the user securely enters private text.Code:
struct ContentView : View {
@State var password : String
var body: some View {
VStack{
Text("Your password is \(password)!")
SecureField("Your password", text: $password) {
print("Your password is \(self.password)!")
}
.textFieldStyle(RoundedBorderTextFieldStyle())
}
.padding()
}
}
View the result
10: Button
A control that performs an action when triggered.Code:
VStack{
Button("First button") {
print("---First button action.")
}
Button(action: {
print("---Second button action.")
}) {
Text("Second button")
}
Button(action: {
print("---Third button action.")
}) {
Image(systemName: "clock")
Text("Third button")
}
.foregroundColor(Color.white)
.background(Color.orange)
//padding for button : the tap area is wrong
Button(action: {
print("---padding for button.")
}){
Text("Default padding")
}
.padding()
.background(Color.yellow)
//padding for label : the tap area is correct!
Button(action: {
print("---padding for label.")
}){
Text("Default padding")
.padding()
.background(Color.yellow)
}
Button(action: {
print("---Button with image.")
}){
HStack {
Image(systemName: "star")
Text("Button with image")
}
.padding()
.background(Color.yellow)
}
Button(action: {
print("---modifier button")
}){
Text("modifier button")
.modifier(MyButtonStyle())
}
}
View the result
11: Button-sheet
Code:
struct ContentView : View {
@State var isPresented = false
var body: some View {
VStack{
Button("Show modal") {
self.isPresented = true
}.sheet(isPresented: $isPresented, content: {
MyDetailView(message: "Modal window")
})
}
}
}
struct MyDetailView: View {
let message: String
var body: some View {
VStack {
Text(message)
.font(.largeTitle)
}
}
}
View the result
12: Spacer
A flexible space that expands along the major axis of its containing stack layout, or on both axes if not contained in a stack.Code:
var body: some View {
VStack{
HStack {
Image(systemName: "clock")
Spacer()
}
.padding()
HStack {
Image(systemName: "clock")
Spacer()
Text("\(Date())")
}
.padding()
HStack {
Image(systemName: "clock")
Spacer(minLength: 50)
Text("\(Date())")
}
.padding()
}
}
View the result
13: Divider
When contained in a stack, the divider extends across the minor axis of the stack, or horizontally when not in a stack.Code:
VStack{
VStack {
Image(systemName: "clock")
Divider()
Text("\(Date())")
}
.padding()
VStack {
Image(systemName: "clock")
Divider()
.background(Color.purple)
.scaleEffect(CGSize(width: 1, height: 10))
Text("\(Date())")
}
.padding()
}
View the result
14: Image-Basic
A view that displays an environment-dependent image.Code:
VStack{
Image("girlPicture")
Image(systemName: "arkit")
.foregroundColor(.orange)
.font(.system(size: 48))
Image("girlPicture")
.resizable()
.aspectRatio(contentMode: .fit)
}
.padding()
View the result
15: Image-Style
Code:
ScrollView{
VStack{
Image("girlPicture")
.border(Color.orange)
Image("girlPicture")
.border(Color.orange, width: 10)
Image("girlPicture")
.opacity(0.5)
Image("girlPicture")
.shadow(radius: 10)
Image("girlPicture")
.shadow(color: .purple, radius: 20, x: 20, y: 20)
}
}
View the result
16: Image-Processing
Code:
ScrollView{
VStack{
Image("girlPicture")
Image("girlPicture")
.blur(radius: CGFloat(2))
Image("girlPicture")
.blur(radius: CGFloat(2), opaque: true)
Image("girlPicture")
.brightness(0.2)
Image("girlPicture")
.colorInvert()
Image("girlPicture")
.colorMultiply(Color.yellow)
Image("girlPicture")
.contrast(1.5)
}
VStack{
Image("girlPicture")
.hueRotation(Angle.degrees(180))
Image("girlPicture")
.saturation(10)
Image("girlPicture")
.grayscale(5.5)
Image("girlPicture")
.luminanceToAlpha()
}
}
View the result
17: Image-Blend
Code:
VStack{
Image("girlPicture")
.blendMode(.difference)
ZStack{
Image("texture")
Image("girlPicture")
.blendMode(.multiply)
}
}
.padding()
View the result
18: Image-Mask
Code:
VStack{
Image("girlPicture")
.clipShape(Circle())
Image("girlPicture")
.mask(Circle())
Image("texture")
.resizable()
.frame(width: 300, height: 300)
.mask(
Text("SWIFT UI!")
.font(Font.system(size: 64).bold()))
}
View the result
19: Image-Transform
Code:
ScrollView{
VStack{
Image("girlPicture")
.scaleEffect(0.8)
Image("girlPicture")
.scaleEffect(CGSize(width: 1.2, height: 1))
Image("girlPicture")
.scaleEffect(x: 1.5, y: 1, anchor: UnitPoint.bottomLeading)
}
VStack{
Image("girlPicture")
.rotationEffect(Angle.init(degrees: 90))
Image("girlPicture")
.rotationEffect(Angle.init(degrees: 30), anchor: UnitPoint.init(x: 0, y: 0))
Image("girlPicture")
.rotation3DEffect(Angle.init(degrees: 30), axis: (x: CGFloat(0.1), y: CGFloat(0.1), z: CGFloat(0)))
}
}
View the result
20: Image-Web
Code:
struct ContentView : View {
@State private var remoteImage : UIImage? = nil
let placeholderOne = UIImage(named: "Picture")
var body: some View {
Image(uiImage: self.remoteImage ?? placeholderOne!)
.onAppear(perform: fetchRemoteImage)
}
func fetchRemoteImage()
{
guard let url = URL(string: "http://hdjc8.com/images/logo.png") else { return }
URLSession.shared.dataTask(with: url){ (data, response, error) in
if let image = UIImage(data: data!){
self.remoteImage = image
}
else{
print(error ?? "")
}
}.resume()
}
}
View the result
21: Picker
A control for selecting from a set of mutually exclusive values.Code:
struct ContentView : View {
var fruits = ["Apple", "Banner", "Pear", "Watermelon"]
var colors = [Color.blue, Color.orange, Color.red, Color.purple]
@State private var selectedItem = 0
var body: some View {
VStack {
Picker(selection: $selectedItem, label: Text("Fruits")) {
ForEach(0 ..< fruits.count) {
Text(self.fruits[\$0]).tag(\$0).foregroundColor(self.colors[\$0])
}
}
Text("Your choice: ")
+ Text("\(fruits[selectedItem])").foregroundColor(self.colors[selectedItem])
}
}
}
View the result
22: DatePicker
A control for selecting an absolute date.Code:
struct ContentView : View {
var myDateFormatter: DateFormatter {
let formatter = DateFormatter()
formatter.dateStyle = .long
return formatter
}
@State var selectedDate = Date()
var body: some View {
VStack {
DatePicker(selection: $selectedDate, displayedComponents: DatePickerComponents.hourAndMinute) {
Text("Date")
}
DatePicker(selection: $selectedDate, displayedComponents: DatePickerComponents.date) {
Text("Date")
}
DatePicker(selection: $selectedDate,in: Date()...Date().advanced(by: 7*24*3600), displayedComponents: [.date, .hourAndMinute]) {
Text("Date")
}
Text("Your Choice: \(selectedDate, formatter: myDateFormatter)")
}
}
}
View the result
23: Slider
A control for selecting a value from a bounded linear range of values.Code:
struct ContentView : View {
@State var temperature: Double = 0
var body: some View {
VStack {
Slider(value: $temperature)
Slider(value: $temperature, in: -20...40)
Slider(value: $temperature, in: -20...40) { (item) in
print(item)
}
HStack{
Image(systemName: "sun.max")
Slider(value: $temperature, in: -20...40, step: 2) { (item) in
print(item)
}.accentColor(.pink).colorInvert()
Image(systemName: "sun.max.fill")
}.padding()
Text("The temperature is \(Int(temperature)).")
}
}
}
View the result
24: Stepper
A control used to perform semantic increment and decrement actions.Code:
struct ContentView : View {
@State var temperature: Double = 0
var body: some View {
VStack {
Stepper(onIncrement: {
self.temperature += 1
}, onDecrement: {
self.temperature -= 1
}, label: { Text("Temperature: \(Int(temperature))") })
Stepper(onIncrement: {
self.temperature += 1
}, onDecrement: {
self.temperature -= 1
}, onEditingChanged: { (item) in
print(item)
}, label: { Text("Temperature: \(Int(temperature))") })
}.padding()
}
}
View the result
25: Segment
A control for selecting from a set of options.Code:
struct ContentView : View {
private var animals = ["🐶 Dog", "🐯 Tiger", "🐷 Pig"]
var colors = [Color.yellow, Color.orange, Color.red, Color.purple]
@State private var selectedAnimal = 0
var body: some View {
VStack {
Picker(selection: $selectedAnimal, label: Text("animals")) {
ForEach(0 ..< animals.count) {
Text(self.animals[\$0]).tag(\$0)
}
}.pickerStyle(SegmentedPickerStyle())
Text("Your choice: \(animals[selectedAnimal])")
}
}
}
View the result
26: Toggle
A control that toggles between on and off states.Code:
struct ContentView : View {
@State var showNotification = true
var body: some View {
VStack {
Text("Show Notification: ")
+ Text("\(self.showNotification.description)")
.foregroundColor(.green)
.bold()
Toggle(isOn: $showNotification) {
Text("Show notification:")
}.padding()
}
}
}
View the result
27: TabView
A view that switches between multiple child views using interactive user interface elements.Code:
var body: some View {
TabView {
Text("The home page.")
.font(.system(size: 36))
.tabItem({
Image(systemName: "house")
Text("Home") })
.tag(0)
Text("The settings page")
.font(.system(size: 36))
.tabItem({
Image(systemName: "gear")
Text("Settings")
})
.tag(1)
}
}
View the result
28: How to import WKWebview from UIKit
Code:
import SwiftUI
import WebKit
struct ContentView : UIViewRepresentable {
func makeUIView(context: UIViewRepresentableContext<ContentView>) -> WKWebView {
return WKWebView()
}
func updateUIView(_ uiView: WKWebView, context: UIViewRepresentableContext<ContentView>) {
let request = URLRequest(url:URL(string: "https://apple.com")!)
uiView.load(request)
}
}
View the result
29: How to import MKMapView from UIKit
Code:
import SwiftUI
import MapKit
struct ContentView : UIViewRepresentable {
func makeUIView(context: UIViewRepresentableContext<ContentView>) -> MKMapView {
return MKMapView()
}
func updateUIView(_ uiView: MKMapView, context: UIViewRepresentableContext<ContentView>) {
uiView.showsUserLocation = true
uiView.mapType = MKMapType.satellite
let coordinate2D = CLLocationCoordinate2D(latitude: 39.915352, longitude: 116.397105)
let zoomLevel = 0.02
let region = MKCoordinateRegion(center: coordinate2D, span: MKCoordinateSpan(latitudeDelta: zoomLevel, longitudeDelta: zoomLevel))
uiView.setRegion(uiView.regionThatFits(region), animated: true)
}
}
View the result
30: Shape-Circle
A circle centered on the frame of the view containing it.Code:
VStack{
Circle()
Circle()
.fill(Color.orange)
.frame(width: 200, height: 200)
ZStack {
Circle().fill(Color.purple)
Circle().fill(Color.yellow).scaleEffect(0.8)
Circle().fill(Color.orange).scaleEffect(0.6)
}
Rectangle()
Rectangle()
.fill(Color.orange)
.frame(width: 200, height: 200)
ZStack {
Rectangle().fill(Color.purple)
.frame(width: 300, height: 200)
Rectangle().fill(Color.yellow)
.frame(width: 300, height: 200)
.scaleEffect(0.8)
Rectangle()
.fill(Color.orange)
.frame(width: 300, height: 200)
.scaleEffect(0.6)
}
}
View the result
31: Shape-Rectangle
A rectangular shape aligned inside the frame of the view containing it.Code:
VStack{
Rectangle()
Rectangle()
.fill(Color.orange)
.frame(width: 200, height: 200)
ZStack {
Rectangle().fill(Color.purple)
.frame(width: 300, height: 200)
Rectangle().fill(Color.yellow)
.frame(width: 300, height: 200)
.scaleEffect(0.8)
Rectangle()
.fill(Color.orange)
.frame(width: 300, height: 200)
.scaleEffect(0.6)
}
RoundedRectangle(cornerRadius: 120)
RoundedRectangle(cornerSize: CGSize(width: 100, height: 40)).frame(width: 300, height: 200)
RoundedRectangle(cornerRadius: 100, style: RoundedCornerStyle.continuous)
}
View the result
32: 32Shape-Path
Code Shapes with Paths.Code:
Path { path in
path.move(to: CGPoint(x: 30, y: 0))
path.addLine(to: CGPoint(x: 30, y: 200))
path.addLine(to: CGPoint(x: 230, y: 200))
path.addLine(to: CGPoint(x: 230, y: 0))
}
Path { path in
path.addEllipse(in: CGRect(x: 100, y: 30, width: 200, height: 200))
path.addRoundedRect(in: CGRect(x: 100, y: 120, width: 200, height: 200), cornerSize: CGSize(width: 10, height: 10))
path.addEllipse(in: CGRect(x: 100, y: 210, width: 200, height: 200))
}
View the result
33: LinearGradien
The gradient applies the color function along an axis, as defined by its start and end points. The gradient maps the unit-space points into the bounding rectangle of each shape filled with the gradient.Code:
Text("SwifUI Gradient")
.font(.system(size: 36))
.padding()
.foregroundColor(.white)
.background(LinearGradient(gradient: Gradient(colors: [.orange, .red, .purple]), startPoint: .topLeading, endPoint: .bottomTrailing))
}
View the result
34: AngularGradient
An angular gradient is also known as a “conic” gradient. This gradient applies the color function as the angle changes, relative to a center point and defined start and end angles.Code:
VStack{
Text("SwifUI Gradient")
.font(.system(size: 36))
.padding()
.foregroundColor(.white)
.background(AngularGradient(gradient: Gradient(colors: [.orange, .red, .purple]), center: UnitPoint(x: 0.5, y: 0.5), angle: Angle.init(degrees: -45)))
Text("SwifUI Gradient")
.font(.system(size: 36))
.padding()
.foregroundColor(.white)
.background(AngularGradient(gradient: Gradient(colors: [.orange, .red, .purple]), center: UnitPoint(x: 0.5, y: 0.5), startAngle: Angle.init(degrees: 0), endAngle: Angle.init(degrees: 0)))
}
View the result
35: RadialGradient
The gradient applies the color function as the distance from a center point, scaled to fit within the defined start and end radii. The gradient maps the unit-space center point into the bounding rectangle of each shape filled with the gradient.Code:
Text("SwifUI Gradient")
.font(.system(size: 36))
.padding()
.foregroundColor(.white)
.background(RadialGradient(gradient: Gradient(colors: [.orange, .red, .purple]), center: .init(x: 0.5, y: 0.5), startRadius: CGFloat(10), endRadius: CGFloat(120)))
}
View the result
#Chapter 2: Animation
1: scaleEffect+default
When using SwiftUI, you can individually animate changes to views, or to a view’s state, no matter where the effects are. SwiftUI handles all the complexity of these combined, overlapping, and interruptible animations for you.Code:
struct ContentView : View {
@State var factor: CGFloat = 1
var body: some View {
VStack{
Image("logo")
.scaleEffect(factor)
.animation(.default)
Divider().fixedSize()
Button(action: {
self.factor += 0.2
}) {
Text("Zoom in")
}
}
}
}
View the result
2: Opacity+linear
Code:
struct ContentView : View {
@State var factor: Double = 1
@State var alpha: Double = 1
var body: some View {
Image("logo")
.scaleEffect(CGFloat(factor))
.opacity(alpha)
.onTapGesture {
withAnimation(.linear(duration: 1.0)) {
self.factor += 0.1
self.alpha -= 0.2
}
}
}
}
View the result
3: Offset+easeOut
Code:
struct ContentView : View {
@State var distance: Double = 0
var body: some View {
VStack{
Image("logo")
.offset(x: 0, y: CGFloat(distance))
.animation(.easeOut(duration: 2))
Divider().fixedSize()
Button(action: {
self.distance -= 120
}) {
Text("Move Effect")
}
}
}
}
View the result
4: RotationEffect+spring
Code:
struct ContentView : View {
@State var angle: Double = 0
var body: some View {
VStack{
Image("logo")
.rotationEffect(Angle.init(degrees: angle))
.animation(.spring())
Divider().fixedSize()
Button(action: {
self.angle += 90
}) {
Text("Rotation Effect")
}
}
}
}
View the result
5: CombinedAnimation
Code:
struct ContentView : View {
@State var radius: Double = 0
@State var brightness: Double = 0
var body: some View {
VStack{
Image("logo")
.shadow(radius: CGFloat(radius))
.brightness(brightness)
.animation(.linear(duration: 2))
Divider().fixedSize()
Button(action: {
self.radius += 10
self.brightness = 1
}) {
Text("Move Effect")
}
}
}
}
View the result
6: SpeadAndDelay
Code:
struct ContentView : View {
@State var factor: Double = 1.0
var animation: Animation {
Animation.linear(duration: 1)
// .speed(1)
// .speed(5)
.delay(2)
}
var body: some View {
VStack{
Image("logo")
.scaleEffect(CGFloat(factor))
.animation(animation)
Divider().fixedSize()
Button(action: {
self.factor += 0.2
}) {
Text("Zoom In Effect")
}
}
}
}
View the result
7: Repeating
Code:
struct ContentView : View {
@State var angle: Double = 0
var animation: Animation {
Animation.spring()
.repeatForever()
// .repeatForever(autoreverses: false)
// .repeatCount(3)
}
var body: some View {
VStack{
Image("logo")
.rotationEffect(Angle.init(degrees: angle))
.animation(animation)
Divider().fixedSize()
Button(action: {
self.angle += 45
}) {
Text("Repeat Forever Effect")
}
}
}
}
View the result
8: ToggleVisibility
Code:
struct ContentView : View {
@State var showingPassword = false
@State var password = ""
var body: some View {
VStack {
Toggle(isOn: $showingPassword.animation(.spring())) {
Text("Toggle Password")
}
if showingPassword {
TextField("Password", text: $password)
.padding()
.border(Color.green, width: 1)
}
}
.padding()
}
}
View the result
9: AsymmetricTransition
Code:
struct ContentView : View {
@State var showPicture = false
var body: some View {
VStack {
Button(action: {
withAnimation {
self.showPicture.toggle()
}
}) {
Text("Show picture")
}
if showPicture {
// Image("logo")
// Image("logo")
// .transition(.move(edge: .top))
// Image("logo")
// .transition(.scale(scale: 0))
// Image("logo")
// .transition(.slide)
// Image("logo")
// .transition(.asymmetric(insertion: .scale(scale: 0), removal: .slide))
Image("logo")
.transition(AnyTransition.scale(scale: 0).combined(with:.slide))
}
}
}
}
View the result
三章 手势Gesture
1: TapGesture+Single tap
Code:
struct ContentView : View {
@State var isPressed = false
var body: some View {
let tapGesture = TapGesture()
.onEnded { _ in
self.isPressed.toggle()
}
return Circle()
.fill(Color.orange)
.frame(width: 240, height: 240)
.gesture(tapGesture)
.scaleEffect(isPressed ? 1.4 : 1)
.animation(.default)
}
}
View the result
2: TapGesture+Double tap
Code:
struct ContentView : View {
@State var isPressed = false
var body: some View {
return Circle()
.fill(Color.orange)
.frame(width: 240, height: 240)
.scaleEffect(isPressed ? 1.4 : 1)
.animation(.default)
.onTapGesture(count: 2) {
self.isPressed.toggle()
print("Double tap.")
}
}
}
View the result
3: LongPressGesture
Code:
struct ContentView : View {
@GestureState var isLongPressed = false
var body: some View {
let longPressGesture = LongPressGesture()
.updating($isLongPressed) { value, state, transcation in
print(value, state, transcation)
state = value
}
.onEnded { (value) in
print(value)
}
return Circle()
.fill(Color.orange)
.frame(width: 240, height: 240)
.gesture(longPressGesture)
.scaleEffect(isLongPressed ? 1.4 : 1)
.animation(.default)
}
}
View the result
4: RotationGesture
Code:
struct ContentView : View {
@State var angle = 0.0
var body: some View {
let rotationGesture = RotationGesture(minimumAngleDelta: Angle.init(degrees: 20))
.onChanged({ (angle) in
self.angle += angle.animatableData
}).onEnded { (angle) in
print(self.angle)
}
return Image("logo")
.gesture(rotationGesture)
.rotationEffect(Angle.init(degrees: self.angle))
}
}
View the result
5: DragGesture
Code:
struct ContentView : View {
@State var offset: CGSize = .zero
var body: some View {
let dragGesture = DragGesture()
.onChanged { (value) in
print(value.startLocation, value.location, value.translation)
self.offset = value.translation
}
.onEnded { (value) in
if(abs(value.translation.width) >= 40 || abs(value.translation.height - (-260)) >= 40){
self.offset = .zero
}
else{
self.offset = CGSize(width: 0, height: -260)
}
}
return VStack{
Circle()
.fill(Color.black)
.opacity(0.1)
.frame(width: 200, height: 200)
.offset(CGSize(width: 0, height: -50))
Circle()
.fill(Color.orange)
.frame(width: 200, height: 200)
.offset(offset)
.gesture(dragGesture)
.animation(.spring())
}
}
}
View the result
6: LongPressGestureAndDragGesture
Code:
struct ContentView : View {
@State var offset: CGSize = .zero
@GestureState var isLongPressed = false
var body: some View {
let longPressGesture = LongPressGesture()
.updating($isLongPressed) { value, state, transcation in
print(value, state, transcation)
state = value
}
.onEnded { (value) in
print(value)
}
let dragGesture = DragGesture()
.onChanged { (value) in
print(value.startLocation, value.location, value.translation)
self.offset = value.translation
}
.onEnded { (value) in
if(abs(value.translation.width) >= 40 || abs(value.translation.height - (-260)) >= 40){
self.offset = .zero
}
else{
self.offset = CGSize(width: 0, height: -260)
}
}
.simultaneously(with: longPressGesture)
return VStack{
Circle()
.fill(Color.black)
.opacity(0.1)
.frame(width: 200, height: 200)
.offset(CGSize(width: 0, height: -50))
Circle()
.fill(Color.orange)
.frame(width: 200, height: 200)
.offset(offset)
.gesture(dragGesture)
.scaleEffect(isLongPressed ? 1.4 : 1)
.animation(.spring())
}
}
}
View the result
Chapter 4: Layout
1: Group
Code:
struct ContentView : View {
var body: some View {
Group {
Text("Apple")
Text("Banana")
Text("Orange")
Text("Watermelon")
Text("Grape")
Text("Papaya")
Text("Pear")
}
.font(.title)
.foregroundColor(.orange)
.padding()
}
}
View the result
2: HSTack
Code:
struct ContentView : View {
var body: some View {
HStack(alignment: .bottom, spacing: 40){
Image(systemName: "book.fill")
Text("Interactive Tutorials")
Spacer()
Image(systemName: "icloud.and.arrow.down")
}
.padding()
}
}
View the result
3: VSTack
Code:
struct ContentView : View {
var body: some View {
VStack{
Text("The fruit and the tree")
.font(.largeTitle)
Image("Apple")
Text("An apple is a sweet, edible fruit produced by an apple tree Apple trees are cultivated worldwide and are the most widely grown species in the genus Malus.")
.font(.body)
.lineLimit(nil)
.frame(height: 200)
}.padding()
}
}
View the result
4: ZSTack
Code:
struct ContentView : View {
var body: some View {
ZStack(alignment: .center){
Image("beach").clipShape(Circle())
Text("Sea beach")
.font(.system(size: 48))
.foregroundColor(.white)
Text("Hawaii - USA")
.font(.system(size: 14))
.foregroundColor(.white)
.offset(x: 0, y: 36)
}.padding(10)
}
}
View the result
5: List-Basic
Code:
struct ContentView : View {
@State var languages = ["Objective-C", "Swift", "Flutter"]
var body: some View {
List{
Text("Objective-C")
Text("Swift")
Text("Flutter")
}
// List(0..<5) { item in
// Text("Item : \(item)")
// }
// ForEach(languages, id: \.self) { language in
// Text(language)
// }
}
}
View the result
6: List-Insert
Code:
struct ContentView : View {
@State var languages = ["Objective-C", "Swift", "Flutter"]
var body: some View {
NavigationView {
List {
ForEach(languages, id:\.self) { language in
Text(language)
}.onInsert(of: ["demo"], perform: { (offset, message) in
print(offset)
})
}
.navigationBarTitle(Text("Edit Row"), displayMode: .large)
.navigationBarItems(trailing: EditButton())
}.padding()
}
func insertItem(to offsets: Int, message : [NSItemProvider]) {
languages.insert(message[0].description, at: offsets)
}
}
View the result
7: List-Delete
Code:
struct ContentView : View {
@State var languages = ["Objective-C", "Swift", "Flutter"]
var body: some View {
NavigationView {
List {
ForEach(languages,id: \.self) { language in
Text(language)
}
.onDelete(perform: delete)
}
.navigationBarItems(trailing: EditButton())
}
}
func delete(at offsets: IndexSet) {
if let first = offsets.first {
languages.remove(at: first)
}
}
}
View the result
8: List-Move
Code:
struct ContentView : View {
@State var languages = ["Objective-C", "Swift", "Flutter"]
var body: some View {
NavigationView {
List {
ForEach(languages,id: \.self) { language in
Text(language)
}
.onMove { (source, destination) in
self.languages.move(fromOffsets: source, toOffset: destination)
}
}
.navigationBarTitle(Text("Edit Row"), displayMode: .large)
.navigationBarItems(trailing: EditButton())
}
}
func moveItem(from source: IndexSet, to destination: Int) {
languages.move(fromOffsets: source, toOffset: destination)
print(languages)
}
}
View the result
9: List-DeleteAndMove
Code:
struct ContentView : View {
@State var languages = ["Objective-C", "Swift", "Flutter"]
var body: some View {
NavigationView {
List {
ForEach(languages, id: \.self) { language in
Text(language)
}
.onDelete(perform: deleteItem)
.onMove(perform: moveItem)
}
.navigationBarTitle(Text("Edit Row"), displayMode: .large)
.navigationBarItems(trailing: EditButton())
}
}
func deleteItem(at offsets: IndexSet) {
if let first = offsets.first {
languages.remove(at: first)
}
}
func moveItem(from source: IndexSet, to destination: Int) {
languages.move(fromOffsets: source, toOffset: destination)
}
}
View the result
10: ScrollView-Vertical
Code:
struct ContentView : View {
@State var languages = ["Objective-C", "Swift", "Flutter"]
var body: some View {
ScrollView(.vertical, showsIndicators: false) {
VStack(alignment: HorizontalAlignment.leading, spacing: 20){
Text("Overview")
.font(.system(size: 48))
.padding(10)
Text("With the power of Xcode, the ease of Swift, and the revolutionary features of cutting-edge Apple technologies, you have the freedom to create your most innovative apps ever.\nSwiftUI provides views, controls, and layout structures for declaring your app's user interface. The framework provides event handlers for delivering taps, gestures, and other types of input to your app, and tools to manage the flow of data from your app's models down to the views and controls that users will see and interact with.")
.lineLimit(nil)
.frame(width: 300, height: 240, alignment: .topLeading)
.padding(10)
Image("iPhone")
.resizable()
.frame(width: 300, height: 556, alignment: .center)
}
}
.background(Color.orange)
.padding(10)
.navigationBarTitle(Text("ScrollView"))
}
}
View the result
11: ScrollView-Horizontal
Code:
struct ContentView : View {
@State var languages = ["Objective-C", "Swift", "Flutter"]
var body: some View {
ScrollView(.horizontal, showsIndicators: true) {
HStack(alignment:.center, spacing: 20){
Image("iPhone")
.resizable()
.frame(width: 300, height: 556, alignment: .center)
Image("iPhoneSerial")
.resizable()
.frame(width: 823, height: 556, alignment: .center)
Image("iPhone")
.resizable()
.frame(width: 300, height: 556, alignment: .center)
}
}
.background(Color.orange)
.padding(10)
}
}
View the result
12: ScrollView-VerticalAndHorizontal
Code:
struct ContentView : View {
@State var languages = ["Objective-C", "Swift", "Flutter"]
var body: some View {
ScrollView(.vertical, showsIndicators: false) {
VStack(alignment: HorizontalAlignment.leading, spacing: 20){
Text("Overview")
.font(.system(size: 48))
.padding(10)
Text("With the power of Xcode, the ease of Swift, and the revolutionary features of cutting-edge Apple technologies, you have the freedom to create your most innovative apps ever.\nSwiftUI provides views, controls, and layout structures for declaring your app's user interface. The framework provides event handlers for delivering taps, gestures, and other types of input to your app, and tools to manage the flow of data from your app's models down to the views and controls that users will see and interact with.")
.lineLimit(nil)
.frame(width: 300, height: 350, alignment: .topLeading)
.padding(10)
ScrollView(.horizontal, showsIndicators: true) {
HStack(alignment:.center, spacing: 20){
Image("iPhone")
.resizable()
.frame(width: 189, height: 350, alignment: .center)
Image("iPhoneSerial")
.resizable()
.frame(width: 518, height: 350, alignment: .center)
Image("iPhone")
.resizable()
.frame(width: 189, height: 350, alignment: .center)
}
}
.background(Color.orange)
.padding(10)
}
}
.background(Color.orange)
.padding(10)
.navigationBarTitle(Text("ScrollView"))
}
}
View the result
13: Form-Basic
Code:
struct ContentView : View {
private var languages = ["Swift", "Objective-C"]
@State private var selectedLanguage = 0
@State var workingYear: Double = 2
@State var enableNotification = false
var body: some View {
NavigationView {
Form {
Picker(selection: $selectedLanguage, label: Text("Languages")) {
ForEach(0 ..< languages.count) {
Text(self.languages[\$0]).tag(\$0)
}
}.pickerStyle(SegmentedPickerStyle())
HStack{
Text("Working years")
Slider(value: $workingYear, in: 1...10, step: 1)
}
Toggle(isOn: $enableNotification) {
Text("Enable Notification")
}
Button(action: {
print("Your programming language: \(self.languages[self.selectedLanguage])")
print("Your working years: \(Int(self.workingYear))")
print("Enable notification: \(self.enableNotification)")
}) {
Text("Submit")
}
}.navigationBarTitle(Text("Profiles"))
}
}
}
View the result
14: Form-Segment
Code:
struct ContentView : View {
private var languages = ["Swift", "Objective-C"]
@State private var selectedLanguage = 0
@State var workingYear: Double = 2
@State var enableNotification = false
var body: some View {
NavigationView {
Form {
Section(header: Text("Please enter your information:"), footer: Text("Note: Enabling notification to get more infomration")) {
Picker(selection: $selectedLanguage, label: Text("Languages")) {
ForEach(0 ..< languages.count) {
Text(self.languages[\$0]).tag(\$0)
}
}.pickerStyle(SegmentedPickerStyle())
HStack{
Text("Working years")
Slider(value: $workingYear, in: 1...10, step: 1)
}
Toggle(isOn: $enableNotification) {
Text("Enable Notification")
}
}
Button(action: {
// activate theme!
print("Your programming language: \(self.languages[self.selectedLanguage])")
print("Your working years: \(Int(self.workingYear))")
print("Enable notification: \(self.enableNotification)")
}) {
Text("Submit")
}
}.navigationBarTitle(Text("Profiles"))
}
}
}
View the result
15: Form-EnableDisable
Code:
struct ContentView : View {
@State var enableForm = false
@State var enableNotification = false
@State var userName = ""
@State var password = ""
var body: some View {
NavigationView {
Form {
Toggle(isOn: $enableForm) {
Text("Enable Form")
}
Section(header: Text("Please enter your information:")) {
TextField("Username", text: $userName)
SecureField("Password", text: $password)
Toggle(isOn: $enableNotification) {
Text("Enable Notification")
}
}.disabled(enableForm)
}.navigationBarTitle(Text("Profiles"))
}
}
}
View the result
16: Form-ShowHide
Code:
struct ContentView : View {
@State var showingVisible = false
@State var userName = ""
@State var password = ""
var body: some View {
NavigationView {
Form {
Toggle(isOn: $showingVisible.animation()) {
if(showingVisible){
Text("Hide Form")
}
else{
Text("Show Form")
}
}
if(showingVisible)
{
Section(header: Text("Please enter your information:")) {
TextField("Username", text: $userName)
SecureField("Password", text: $password)
}
}
}.navigationBarTitle(Text("Profiles"))
}
}
}
View the result
五章 布局Layout
1: NavigationLink
Code:
struct ContentView : View {
@State var isPresented = false
var body: some View {
// NavigationView {
// HStack{
// NavigationLink(destination: Text("Detail Page #1") ) {
// Text("Go detail Page #1 >")
// }
// .navigationBarTitle("Index Page #1")
// .accentColor(Color.orange)
// }
// }
NavigationView {
HStack{
NavigationLink(destination: MyDetailView(message: "Detail Page #2") ) {
Text("Go detail Page #2 >")
}
.navigationBarTitle("Index Page #1")
}
}
}
}
struct MyDetailView: View {
let message: String
var body: some View {
VStack {
Text(message)
.font(.largeTitle)
}
}
}
View the result
2: NavigationLinkAndGoBack
Code:
struct ContentView : View {
@State private var isPresented = false
var body: some View {
// NavigationView{
// VStack{
// Image("Picture").onTapGesture {
// self.isPresented.toggle()
// print(self.isPresented)
// }
// NavigationLink(destination: Text("< Go back").onTapGesture {
// self.isPresented.toggle()
// }, isActive: $isPresented) {
// Text("ddd")
// }
// }
NavigationView{
VStack{
NavigationLink(destination: DetailView(preView: self), isActive: $isPresented) {
Image("logo").renderingMode(.original)
Text("Next Page >")
}
}
}
}
func toggleValue()
{
self.isPresented.toggle()
}
}
View the result
3: PageNavigation
Code:
import SwiftUI
struct InfoModel : Hashable {
var description : String
var pictureName : String
}
struct ContentView : View {
var messages : [InfoModel]
var body: some View {
return NavigationView{
List{
ForEach(messages, id: \.self) { message in
NavigationLink(destination: DetailView(imageName: message.pictureName)) {
Text(message.description)
}
}
}.navigationBarTitle("Picture List")
}
}
}
struct DetailView : View {
var imageName : String
var body: some View{
Image(imageName)
}
}
#if DEBUG
struct ContentView_Previews : PreviewProvider {
static var previews: some View {
let model1 = InfoModel(description: "A lady with a horse", pictureName: "Picture1")
let model2 = InfoModel(description: "An African animal with a very long neck", pictureName: "Picture2")
return ContentView(messages: [model1, model2])
}
}
#endif
View the result
4: ObjectBinding
Code:
class UserModel: ObservableObject {
@Published var nickName: String = ""
}
struct ContentView : View {
@ObservedObject var model = UserModel()
@State var isPresented = false
let dismiss = Alert.Button.default(Text("OK")) {}
var alert: Alert {
Alert(title: Text("Your nickname"),
message: Text("\(self.model.nickName)"),
dismissButton: dismiss)
}
var body: some View {
VStack {
TextField("Your nickname", text: $model.nickName)
.padding()
Button(action: {
self.isPresented = true
}) {
Text("Show")
}.alert(isPresented: $isPresented) { () -> Alert in
alert
}
}
}
}
View the result
5: EnviromentObject
Code:
import SwiftUI
class UserModel: ObservableObject {
@Published var nickName: String = ""
}
struct ContentView : View {
@EnvironmentObject var model : UserModel
@State var isPresented = false
var body: some View {
NavigationView {
VStack{
TextField("Your nickname", text: $model.nickName)
.padding()
NavigationLink(destination: DetailView()) {
Text("Show Detail")
}
}
}
}
}
#if DEBUG
struct ContentView_Previews : PreviewProvider {
static var previews: some View {
let model = UserModel()
model.nickName = "Super man"
return ContentView().environmentObject(model)
}
}
#endif
View the result
6: Show_Modal
Code:
struct ContentView : View {
@State var isPresented = false
var modalView: some View {
Text("The Modal View")
.font(.system(size: 48))
.bold()
}
var body: some View {
Button("Show Modal View") {
self.isPresented = true
}.sheet(isPresented: $isPresented, content: {
self.modalView
})
}
}
View the result
7: Show-Alert
Code:
struct ContentView : View {
@State var isAlert = false
let primaryButton = Alert.Button.default(Text("Yes")) {
print("Yes, I'm a student.")
}
let secondaryButton = Alert.Button.destructive(Text("No")) {
print("No, I'm not a student.")
}
var alert: Alert {
Alert(title: Text("Question"),
message: Text("Are you a student?"),
primaryButton: primaryButton,
secondaryButton: secondaryButton)
}
var body: some View {
VStack {
Button("Alert Sheet") {
self.isAlert = true
}
}.alert(isPresented: $isAlert, content: {
alert
})
}
}
View the result
8: Show-ActionSheet
Code:
struct ContentView : View {
@State var isPresented = false
var myActionSheet: ActionSheet {
ActionSheet(title: Text("Information"),
message: Text("What's your favorite?"),
buttons: [
.default(Text("Fishing")) {
print("---I like fishing")
},
.destructive(Text("Hunting")) {
print("---I like hunting")
},
.cancel({
print("---Nothing")
})
]
)
}
var body: some View {
VStack {
Button("Show action sheet") {
self.isPresented = true
}
}
.actionSheet(isPresented: $isPresented, content: {
myActionSheet
})
}
}
View the result
六章 更多...
1: PreviewInNavigationView
Code:
struct ContentView : View {
var body: some View {
VStack{
Image("SwiftUI")
.navigationBarTitle("About SwiftUI")
Text("SwiftUI is an innovative, exceptionally simple way to build user interfaces across all Apple platforms with the power of Swift. Build user interfaces for any Apple device using just one set of tools and APIs. With a declarative Swift syntax that’s easy to read and natural to write, SwiftUI works seamlessly with new Xcode design tools to keep your code and design perfectly in sync. Automatic support for Dynamic Type, Dark Mode, localization, and accessibility means your first line of SwiftUI code is already the most powerful UI code you’ve ever written.")
.padding()
}
}
}
View the result
2: Background
Code:
struct ContentView : View {
var body: some View {
VStack{
Spacer()
Text("SwiftUI Tutorials")
.font(.largeTitle)
.padding()
.background(Color.orange)
Spacer()
Text("SwiftUI Tutorials")
.font(.largeTitle)
.padding()
.background(Image("iPhoneSerial")
.resizable())
Spacer()
Text("SwiftUI Tutorials")
.font(.largeTitle)
.padding()
.background(Circle()
.fill(Color.orange)
.frame(width: 280, height: 280))
Spacer()
}
}
}
View the result
3: SizeCategory
Code:
struct ContentView : View {
var body: some View {
VStack{
Text("Dynamic Type sizes")
.font(.system(size: 36))
Text("Dynamic Type sizes")
}
}
}
#if DEBUG
struct ContentView_Previews : PreviewProvider {
static var previews: some View {
VStack{
Spacer()
ContentView()
.environment(\.sizeCategory, .extraSmall)
Spacer()
ContentView()
Spacer()
ContentView()
.environment(\.sizeCategory, .accessibilityExtraExtraExtraLarge)
Spacer()
}
}
}
#endif
View the result
4: PreviewDevice
Code:
struct ContentView : View {
var body: some View {
VStack{
Text("Dynamic Type sizes")
.font(.system(size: 48))
Text("Dynamic Type sizes")
}
}
}
#if DEBUG
struct ContentView_Previews : PreviewProvider {
static var previews: some View {
Group {
ContentView()
.previewDevice(PreviewDevice(rawValue: "iPhone 8"))
.previewDisplayName("Device-8")
ContentView()
.previewDevice(PreviewDevice(rawValue: "iPhone XS Max"))
.previewDisplayName("Device-XS Max")
}
}
}
#endif
View the result
5: ViewAsProperties
Code:
struct ContentView : View {
let icon = Image(systemName: "book.fill")
let title = Text("Interactive Tutorials")
let flag = Image(systemName: "icloud.and.arrow.down")
var body: some View {
HStack(alignment: .bottom, spacing: 40){
icon
title
Spacer()
flag
}
.padding()
}
}
View the result
6: onAppear-onDisappear
Code:
struct DetailView: View {
var body: some View {
Text("Detail")
.onAppear {
print("DetailView appeared!")
}.onDisappear {
print("DetailView disappeared!")
}
}
}
struct ContentView : View {
@State private var isPresented = false
var body: some View
{
Text("Show Detail > ").sheet(isPresented: $isPresented, content: {
DetailView()
}).onTapGesture {
self.isPresented = true
}.onDisappear {
print("ContentView disappeared!")
}.onAppear {
print("ContentView appeared!")
}
}
}
View the result
7: ColorScheme-LightAndDark
Code:
struct ContentView : View {
var body: some View {
VStack(alignment: .center, spacing: 20){
Text("Dynamic Type sizes")
.font(.system(size: 48))
.foregroundColor(Color.secondary)
Text("Dynamic Type sizes")
.foregroundColor(Color.accentColor)
Image(systemName: "star.fill")
.foregroundColor(Color.secondary)
.font(.system(size: 64))
}
.frame(minWidth: 0, maxWidth: .infinity, minHeight: 0, maxHeight: .infinity)
.background(Color.primary)
.edgesIgnoringSafeArea(.all)
}
}
#if DEBUG
struct ContentView_Previews : PreviewProvider {
static var previews: some View {
HStack {
ContentView()
.environment(\.colorScheme, .light)
ContentView()
.environment(\.colorScheme, .dark)
}
}
}
#endif
View the result
8: AnyView
Code:
struct ContentView : View {
private var randomBool = Bool.random()
// var body: some View {
// Group {
// if randomBool {
// Text("Hi, you get the gift.")
// .font(.system(size: 32))
// } else {
// Text("Sorry, you miss the gift.")
// .font(.system(size: 32))
// }
// }
// }
// var body: some View {
// if randomBool {
// return Text("Hi, you get the gift.")
// .font(.system(size: 32))
// } else {
// return Text("Sorry, you miss the gift.")
// .font(.system(size: 32))
// }
// }
var body: AnyView {
if randomBool {
return AnyView(Image(systemName: "star.fill").font(.system(size: 72)))
} else {
return AnyView(Text("Sorry, you miss the gift.").font(.system(size: 32)))
}
}
}
View the result
9: NavigationBarTitle
Code:
struct ContentView : View {
var body: some View {
NavigationView {
// Text("SwiftUI's NavigationView")
// Text("SwiftUI's NavigationView")
// .navigationBarTitle(Text("SwiftUI"))
// Text("SwiftUI's NavigationView")
// .navigationBarTitle(Text("SwiftUI"), displayMode: .large)
Text("SwiftUI's NavigationView")
.navigationBarTitle(Text("SwiftUI"), displayMode: .inline)
}
}
}
View the result
10: NavigationItem
Code:
struct TrailingButtons : View{
var body: some View {
HStack{
Button(action: {
print("Download the data")
}) {
Image(systemName: "icloud.and.arrow.down.fill")
}
Button(action: {
print("Edit the data")
}) {
Image(systemName: "pencil.tip.crop.circle")
}
}
}
}
struct ContentView : View {
var body: some View {
NavigationView {
Text("SwiftUI's NavigationView")
.navigationBarTitle(Text("SwiftUI"))
.navigationBarItems(leading: Button(action: {
print("Go to index page")
}) {
Text("Index")
}, trailing: TrailingButtons())
}
}
}
View the result
11: ViewModifier
Code:
struct ContentView : View {
var body: some View {
VStack(alignment: .center, spacing: 40){
Image("avarta1").modifier(myImageStyle())
Image("avarta2").modifier(myImageStyle())
Image("avarta3").modifier(myImageStyle())
}
.padding()
}
}
struct myImageStyle: ViewModifier {
func body(content: Content) -> some View {
content
.frame(width: 200, height: 200, alignment: .leading)
.cornerRadius(100)
.clipped()
.saturation(0.0)
}
}
View the result
SwiftUI Projects










