Sentry SDK for Unreal Engine
July 24, 2026 ยท View on GitHub
Sentry SDK for Unreal Engine
This project is an SDK for Unreal Engine that wraps different Sentry's SDKs for both desktop, mobile and consoles. Also, it has a stable support for the Unreal Engine crash reporter.
Downloads
The SDK can be downloaded from the Releases page, which also lists the changelog of every version, or from the FAB page via Epic Games launcher.
Supported Platforms and Unreal Engine version
The SDK currently supports and is tested on the following platforms:
- Windows
- macOS
- Linux
- Android
- iOS
- PlayStation
- Xbox
- Nintendo Switch
- WinGDK
The SDK compiles with three latest engine versions.
Blog Posts
- Session Replay for Unreal Engine: see the crash before the crash
- Monitor Unreal Engine Game Performance with Application Metrics
- Game Console Support GA
- Building the Sentry Unreal Engine SDK with GitHub Actions
Known Limitations
-
To automatically capture crashes in Windows game builds that were made using engine versions prior to UE 5.2, the Crash Reporter has to be configured or engine source code modifications must be applied (make sure to check the PRs linked there as well).
-
Callbacks that are registered as hooks (such as
BeforeSendHandler) will not be invoked during garbage collection or while objects are being post-loaded. -
Fast-fail crash capturing is currently supported only in packaged game builds. When a fast-fail crash occurs the
HandleBeforeSendhook will not be invoked and any custom event pre-processing will be skipped.
Development
Please see the contribution guide.