Introduction

March 19, 2022 ยท View on GitHub

Maple-Engine is my own engine for leaning mordern engine and rendering technique.

Realtime Volumetric Cloud

Atmospheric Scattering

Light Propagation Volumes

image

Current Features

  • OpenGL/Vulkan backends
  • Entity-component system( Based on entt )
  • PBR/IBL
  • Global Illumination(Light Propagation Volumes)
  • Directional lights + Cascaded shadow maps
  • Soft shadows (PCF)
  • Screen Space Ambient Occlusion (SSAO)
  • Screen Space Reflections(SSR)
  • Lua Scripting
  • Skinned Mesh
  • C# Scripting (Mono)
  • Ray-marched volumetric lighting
  • Atmospheric Scattering
  • Realtime Volumetric Cloud ( Based on Horizon Zero Dawn )
  • Post-process effects (Tone-Mapping.)
  • Event system
  • Input (Keyboard, Mouse)
  • Profiling (CPU & GPU)
  • Batch2D Renderer

Roadmap

FeatureCompletionNotes
Reflective Shadow Map100%High priority
Light propagation volumes100%High priority
C# scripting80%Using Mono (no engine API exposed yet)
Vulkan porting90%support Compute and Tessellation shader
Skinned Mesh70%High priority
Precomputed Light Field Probes0%High priority
Screen space global illumination0%High priority
Animation and State Machine0%Implemented in Raven Engine
Precomputed Atmospheric Scattering-Low priority
Subsurface Scattering-Low priority
Ray traced shadows--
Ray traced reflections--
Linux support--
Android support--
Mac support--
iOS support--