Real-Time 3D Fluid Simulation
April 27, 2024 ยท View on GitHub
Major project for BCIT Computer Systems Technology Bachelor of Technology (BCIT CST BTech).
A real-time fluid simulation and rendering demo, which implements the Smoothed Particle Hydrodynamics (SPH) algorithm using OpenGL compute shaders. The rendering section utilizes screen-space techniques, including fluid rendering, real-time shadows, and real-time caustics, and incorporates mouse dragging for interactive control.
Usage
To build project with Cmake, create build folder:
mkdir build
cd build
Run CMake to generate solution files:
cmake .. -G "Visual Studio 17 2022"
Open the sln file with Visual Studio and run.
Keyboard binding:
| Function | Key |
|---|---|
| Pause | [space] |
| Exit | [esc] |
| Camera rotation | mouse left button click |
| Camera displacement | mouse right button click |
| Camera zoom | mouse wheel |
| Drag fluid | mouse middle button click |
Gallery
Runtime screenshot
Related
Quick simulator by python: