jev-chess
September 19, 2026 · View on GitHub
Chess moves, evaluations, persona opponents, and game classification using TypeSafe AI System One models.
npm install jev-chess
Quick start
import { ChessEngine, MoveResolver, MoveEvaluator, PersonaEngine } from "jev-chess";
const engine = new ChessEngine();
const resolver = new MoveResolver();
const evaluator = new MoveEvaluator();
const personas = new PersonaEngine();
// Natural language intent -> verified legal move
const { matchedMove } = await resolver.resolveIntent(engine, "Develop knight to attack center");
const move = engine.makeMove(matchedMove.san);
// Parallel System One evaluation
const evalResult = await evaluator.evaluateMove(engine, move);
console.log(`${move.san}: ${evalResult.commentaryBadge} (Sharpness: ${evalResult.tacticalSharpness.score}/3.0)`);
// Opponent response via composite scoring
const { selectedMove, rationale } = await personas.selectMove(engine, "tal");
engine.makeMove(selectedMove.san);
console.log(`Tal plays ${selectedMove.san}: ${rationale}`);
resolveIntent() maps natural language to verified legal moves via Choice. evaluateMove() assesses sharpness, strategic themes, and king risk in parallel. selectMove() weighs candidates against persona archetypes. That's the whole loop.
Natural language move intent
const { matchedMove, confidence, alternativeCandidates } = await resolver.resolveIntent(
engine,
"Castle kingside to safety"
);
if (matchedMove && confidence > 0.6) {
engine.makeMove(matchedMove.san);
}
Resolves ambiguous instructions against verified legal moves instead of generating coordinates from scratch. If confidence falls below threshold, it returns candidate alternatives rather than hallucinating illegal squares.
Parallel move evaluation
const evaluation = await evaluator.evaluateMove(engine, move);
// evaluation.tacticalSharpness -> Score (0.0 to 3.0)
// evaluation.strategicTheme -> Choice (pawn_break, tactical_strike, prophylaxis, etc.)
// evaluation.kingAttackRisk -> Noul (0.0 to 1.0 probability)
// evaluation.commentaryBadge -> "Sharp Tactical Clash"
A single systemOne() call evaluates candidate moves across four orthogonal dimensions simultaneously. Deterministic code synthesizes the results into human-readable commentary without asking an LLM to generate prose.
Persona AI opponents
const decision = await personas.selectMove(engine, "tal");
// or "petrosian", "capablanca", "coffeehouse"
Personas are client-side weight vectors over atomic System One dimensions:
- Tal: Heavy weight on tactical sharpness, king attack, and psychological pressure
- Petrosian: Dominant prophylaxis and king safety weights
- Capablanca: Prioritizes simplification and clear piece coordination
- Coffeehouse: Romantic gambiteer favoring king assault and complications
Historic game classification
import { ClassicMatchStudio, CLASSIC_MATCHES } from "jev-chess";
const studio = new ClassicMatchStudio();
const report = await studio.classifyMatch(CLASSIC_MATCHES[0]);
console.log(report.archetype); // "ROMANTIC SWASHBUCKLER"
console.log(report.aestheticBrilliance); // { score: 2.9, level: "Immortal artistic masterpiece..." }
console.log(report.turningPoint); // { moveNumber: 20, san: "Ke2", ... }
Classifies full games into historical archetypes, detects turning points, verifies sacrifices, and generates structural tension breakdowns.
Studio & demo
npm run demo # Interactive terminal showcase
npm run serve # Browser studio on http://localhost:3333
Interactive studio with board replay, real-time move intelligence, dynamic API key configuration, and classic match recreations.
Related
- TypeSafe AI — Small units of AI intelligence as programming primitives
- TypeSafe SDK — Official TypeScript SDK
- Architecture Manifesto — Architectural pattern for TypeSafe chess software
License
MIT © Hemanth.HM