README.md
August 29, 2025 · View on GitHub
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Tower Building Game

a tower building game based on ES6 and Canvas (Tower Bloxx Deluxe Skyscraper)
Demo

Link to online Demo (Demo Link)
Mobile Devices can scan following QR code:
Game Rule
The following are the default game rules:
-
The player starts with 3 hp, indicated by the hearts in the top right corner of the screen. Every time a Tower block falls the player loses 1 hp, and the game ends when hp is depleted.
-
The player earns 25 points for every succesful stacked block (Success). If a block is stacked pefectly (Perfect) on top of the previous one, then the player is rewarded with 50 points instead. Consecutive Perfects awards additional 25 points.
Note: Each Success or Perfect constitutes a floor
For example, the first Perfect awards 50 points. The second consecutive Perfect awards 75 points. The third consecutive Perfect awards 100 points. etc.
Customizing the game rules
git clone https://github.com/iamkun/tower_game.git
cd tower_game
npm install
npm start
Open http://localhost:8082 in a web browser.
- To customize image and sound resource files directly replace the corresponding file under the
assetsdirectory. - To customize game rules modify the
optionobject inindex.html.
Option
Use the following table of option constants to complete customization of game rules.
Note: all constants are optionally included
| Option | Type | Description |
|---|---|---|
| width | number | Width of game interface |
| height | number | Height of game interface |
| canvasId | string | DOM ID in Canvas |
| soundOn | boolean | If sound is on |
| successScore | number | Points awarded for success |
| perfectScore | number | Additional points awarded for perfect |
| hookSpeed | function | Speed of hook's movement |
| hookAngle | function | Angle of hook |
| landBlockSpeed | function | Speed of block sway |
| setGameScore | function | hook for current score |
| setGameSuccess | function | hook for number of current succesful game |
| setGameFailed | function | hook for number of current failed game |
hookSpeed
This function takes in two parameters, currentFloor and currentScore, and returns a speed value.
function(currentFloor, currentScore) {
return number
}
hookAngle
This function takes in two parameters, currentFloor and currentScore, and returns a angle value.
function(currentFloor, currentScore) {
return number
}
landBlockSpeed
This function takes in two parameters, currentFloor and currentScore, and returns a speed value.
function(currentFloor, currentScore) {
return number
}
setGameScore
This function takes in one parameter, score, and sets currentScore to score.
function(score) {
// your logic
}
setGameSuccess
This function takes in one parameter, score, and sets GameSuccess to successCount.
function(successCount) {
// your logic
}
setGameFailed
This function takes in one parameter, score, and sets GameFailed to failedCount.
function(failedCount) {
// your logic
}
License
MIT license.