UnityTimelineConditions

June 20, 2018 ยท View on GitHub

Experimental port of Animator conditions interface to Timeline events.

  • The track binds to an animator and uses it to populate all the current Parameters.
  • Each clip can bind to an object to receive events via ExecuteEvents/Interface.
  • User can configure conditions just like for mechanim transitions.
  • Conditions can be checked at Start/End of clip or every frame of its duration.