v1.0.0

October 16, 2023 ยท View on GitHub

Note: This is a public pre-release limited to the core components required for reproducing some of our research papers.

  • Path tracer variants for multiple styles of Vulkan RT usage, stack-/tail-recursive, iterative, megakernel(s) inline and asyc
  • GLTF BSDF with normal maps, PBR specular and transmission layers
  • basic indirect ray differentials and mipmapping
  • multiple RNG variants
  • basic temporal accumulation & TAA resolve
  • basic support for triangle emitters
  • composable renderer architecture for testing many feature combinations across many implementation variants
  • auto-serialized ImGui and application state, persistent state on application restarts, extensive pre-configuration+automation options
  • arena-based, block-fused GPU memory allocations