Easing and Tweening Library for Unity
April 25, 2017 ยท View on GitHub
Tween any float, vector2, vector3 or quaternion. Extension methods for often used properties so that tweening can be as easy as
transform.ScaleTo(targetScale, animationLength, easingStyle);
Example
An Example where you can fiddle with some of the easing parameters.
License
Licensed under a MIT-License. The easing equations are under a BSD-License.