Easing and Tweening Library for Unity

April 25, 2017 ยท View on GitHub

Tween any float, vector2, vector3 or quaternion. Extension methods for often used properties so that tweening can be as easy as

transform.ScaleTo(targetScale, animationLength, easingStyle);

Example

An Example where you can fiddle with some of the easing parameters.

License

Licensed under a MIT-License. The easing equations are under a BSD-License.