GodotPrompter
July 13, 2026 · View on GitHub
Agentic skills framework for Godot 4.x game development. Gives AI coding agents domain-specific expertise for GDScript and C# projects.
Inspired by and built on top of the Superpowers plugin for Claude Code — which provides the underlying skill loading, brainstorming, and workflow infrastructure that GodotPrompter extends with Godot-specific domain knowledge.
What is this?
GodotPrompter is a plugin that provides skills — structured domain knowledge that AI agents load on demand. When you ask your agent to "add a state machine" or "set up multiplayer", it loads the relevant GodotPrompter skill and follows Godot-specific best practices instead of relying on generic knowledge.
54 skills covering project setup, architecture, gameplay systems, input handling, physics, 2D/3D systems, animation, shaders, audio, UI, multiplayer, localization, procedural generation, XR/VR, native extensions, multithreading, mobile shipping, optimization, GDScript / C# patterns, and third-party addons (LimboAI, Beehave, Popochiu, Dialogue Manager, Phantom Camera). All targeting Godot 4.3+ with both GDScript and C# examples — newer features from Godot 4.5, 4.6, and 4.7 (variadic functions, abstract classes, stencil buffers, AreaLight3D, VirtualJoystick, OpenXR Spatial Entities, and more) are included as annotated additive sections.
v1.7.0 introduces a 16 KB token budget for SKILL.md files (validator-enforced) and the new gdscript-advanced skill for production-grade GDScript depth (performance idioms, metaprogramming, @tool lifecycle, profiler-driven idioms).
v1.9.0 adds native power and mobile shipping — the new gdextension (godot-cpp / Rust native extensions), multithreading (WorkerThreadPool, threads, threaded loading), and mobile-development (Android/iOS export, lifecycle, plugins, IAP) skills.
Quick Start
Claude Code (recommended)
# Add the marketplace
claude plugins marketplace add jame581/skillsmith
# Install the plugin
claude plugins install godot-prompter@skillsmith
Or install from a local clone:
git clone https://github.com/jame581/GodotPrompter.git
claude plugins marketplace add ./GodotPrompter
claude plugins install godot-prompter@godot-prompter
Then start a new session and ask:
"I'm starting a new Godot 4.3 project. How should I organize it?"
The agent loads the godot-project-setup skill and provides a complete directory structure, autoload setup, and .gitignore — not generic advice.
Grok Build
grok plugin install jame581/GodotPrompter --trust
grok plugin enable godot-prompter
Pin to a release:
grok plugin install jame581/GodotPrompter@v1.11.0 --trust
grok plugin enable godot-prompter
Antigravity CLI (agy)
agy plugin install https://github.com/jame581/GodotPrompter
GitHub Copilot CLI
copilot plugin marketplace add jame581/skillsmith
copilot plugin install godot-prompter@skillsmith
Cursor
/add-plugin godot-prompter
Or clone and place in your project — Cursor reads .cursor-plugin/plugin.json.
Codex
git clone https://github.com/jame581/GodotPrompter.git ~/.codex/godot-prompter
mkdir -p ~/.agents/skills
ln -s ~/.codex/godot-prompter/skills ~/.agents/skills/godot-prompter
See .codex/INSTALL.md for Windows instructions.
OpenCode
Add to opencode.json:
{
"plugin": ["godot-prompter@git+https://github.com/jame581/GodotPrompter.git"]
}
See .opencode/INSTALL.md for details.
How It Works
1. Design Phase
Ask the agent to brainstorm a feature. It loads godot-brainstorming and walks you through:
- Clarifying questions about your game/system
- Architectural approaches with trade-offs
- Scene tree design, signal maps, and data flow
- An implementation plan with ordered tasks
2. Implementation Phase
For each task, the agent loads the relevant domain skill:
- Building a player? →
player-controller+input-handling+state-machine - Adding inventory? →
inventory-system+resource-pattern - Setting up 3D scene? →
3d-essentials+assets-pipeline - Adding particles? →
particles-vfx+shader-basics - Need animations? →
animation-system+tween-animation - Need save/load? →
save-load
3. Review Phase
Ask for a code review. The agent loads godot-code-review and checks against Godot-specific checklists.
Example Use Cases
- "Set up a new Godot project" — Loads the
godot-project-setupskill and scaffolds a complete directory structure, autoloads, input map, and .gitignore following Godot best practices. - "Add a platformer player controller with coyote time and jump buffering" — Loads
player-controllerandinput-handlingskills, providing complete CharacterBody2D code with physics-correct movement in both GDScript and C#. - "Design an enemy AI system with patrol, chase, and attack" — Uses the
godot-game-architectagent to plan the system withai-navigation,state-machine, andanimation-systemskills, then thegodot-game-devagent to implement it. - "Set up a 3D scene with lighting, materials, and fog" — Loads
3d-essentialsskill with StandardMaterial3D PBR workflow, DirectionalLight3D shadow configuration, environment setup, and volumetric fog. - "Add particle effects for explosions and fire" — Loads
particles-vfxskill with GPUParticles2D/3D recipes, ParticleProcessMaterial configuration, color ramps, and one-shot burst patterns. - "Review my code for Godot best practices" — Uses the
godot-code-revieweragent with thegodot-code-reviewskill to check node architecture, signal patterns, performance, input handling, and resource management.
Agents
GodotPrompter includes 9 specialized agents:
| Agent | Purpose |
|---|---|
| godot-game-architect | Designs systems, plans scene trees, chooses patterns |
| godot-game-dev | Implements features guided by skills |
| godot-code-reviewer | Reviews code against Godot best practices |
| godot-shader-author | Authors custom shaders, post-processing, Compositor effects |
| godot-performance-profiler | Diagnoses performance issues from profiler data |
| godot-animator | Designs animation graphs, blend trees, IKModifier3D, BoneConstraint3D, retargeting |
| godot-csharp-engineer | C#-first development; parity mode for closing this repo's C# debt |
| godot-ui-designer | Builds Control-tree UI — themes, responsive layouts, localization-aware |
| godot-tools-engineer | Editor plugins, custom inspectors, gizmos, @tool scripts, plugin distribution |
Supported Platforms
| Platform | Status | Install |
|---|---|---|
| Claude Code | Primary | claude plugins marketplace add jame581/skillsmith |
| Grok Build | Supported | grok plugin install jame581/GodotPrompter --trust |
Antigravity CLI (agy) | Supported | agy plugin install https://github.com/jame581/GodotPrompter |
| GitHub Copilot CLI | Supported | copilot plugin marketplace add jame581/skillsmith |
| Cursor | Supported | /add-plugin godot-prompter or clone with .cursor-plugin/ |
| Codex | Supported | Clone + symlink (see .codex/INSTALL.md) |
| OpenCode | Supported | Add to opencode.json (see .opencode/INSTALL.md) |
| Antigravity | Supported | Install via the Antigravity plugin marketplace |
Legacy marketplace: The
godot-prompter-marketplacerepo remains online so existing installs keep receiving updates, but new users should install fromskillsmith.
Available Skills
Core / Process (6 skills)
| Skill | Description |
|---|---|
using-godot-prompter | Bootstrap — skill catalog, workflow guide, platform setup |
godot-project-setup | Scaffold directory structure, autoloads, .gitignore, input maps |
godot-brainstorming | Scene tree planning, node selection, architectural decisions |
godot-code-review | Review checklist — best practices, anti-patterns, Godot pitfalls |
godot-debugging | Remote debugger, print techniques, signal tracing, error patterns |
godot-testing | TDD with GUT and gdUnit4 — test structure, mocking, CI |
Architecture & Patterns (6 skills)
| Skill | Description |
|---|---|
scene-organization | Scene tree composition, when to split scenes, node hierarchy |
state-machine | Enum-based, node-based, resource-based FSM with trade-offs |
event-bus | Global EventBus autoload with typed signals, decoupled communication |
component-system | Hitbox/Hurtbox/Health components, composition over inheritance |
resource-pattern | Custom Resources for items, stats, config, editor integration |
dependency-injection | Autoloads, service locators, @export injection, scene injection |
Physics, 2D/3D & XR (4 skills)
| Skill | Description |
|---|---|
physics-system | RigidBody, Area, raycasting, collision shapes, Jolt, ragdolls, interpolation |
2d-essentials | TileMaps, parallax, 2D lights/shadows, particles, custom drawing, canvas layers |
3d-essentials | Materials, lighting, shadows, environment, GI, fog, LOD, occlusion, decals |
xr-development | OpenXR, XROrigin3D, hand tracking, controllers, passthrough, Meta Quest |
Gameplay Systems (13 skills)
| Skill | Description |
|---|---|
player-controller | CharacterBody2D/3D movement — top-down, platformer, first-person |
input-handling | InputEvent system, Input Map actions, controllers/gamepads, mouse/touch, action rebinding |
animation-system | AnimationPlayer, AnimationTree, blend trees, state machines, sprite animation |
tween-animation | Tween class, easing, chaining, parallel sequences, common motion recipes |
audio-system | Audio buses, music management, SFX pooling, spatial audio, interactive music |
inventory-system | Resource-based items, slot management, stacking, UI binding |
dialogue-system | Branching dialogue trees, conditions, UI presentation |
save-load | ConfigFile, JSON, Resource serialization, version migration |
ai-navigation | NavigationAgent2D/3D, steering behaviors, patrol patterns, async baking |
ability-system | Resource-based abilities, cost/cooldown/cast, buffs/debuffs, stat modifiers, gameplay tags, HUD binding |
camera-system | Smooth follow, screen shake, camera zones, transitions |
localization | TranslationServer, CSV/PO files, locale switching, RTL support, pluralization |
procedural-generation | Noise, BSP dungeons, cellular automata, WFC, seeded randomness |
UI/UX (3 skills)
| Skill | Description |
|---|---|
godot-ui | Control nodes, themes, anchors, containers, layout patterns |
responsive-ui | Multi-resolution scaling, aspect ratios, DPI, mobile adaptation |
hud-system | Health bars, score displays, minimap, damage numbers, notifications |
Multiplayer (3 skills)
| Skill | Description |
|---|---|
multiplayer-basics | MultiplayerAPI, ENet/WebSocket, RPCs, authority model |
multiplayer-sync | MultiplayerSynchronizer, interpolation, prediction, lag compensation |
dedicated-server | Headless export, server architecture, lobby management |
Rendering & Visual (2 skills)
| Skill | Description |
|---|---|
shader-basics | Godot shader language, visual shaders, common recipes, post-processing |
particles-vfx | GPUParticles2D/3D, process materials, subemitters, trails, attractors, collision |
Build & Deploy (5 skills)
| Skill | Description |
|---|---|
export-pipeline | Platform exports, CI/CD with GitHub Actions, itch.io/Steam deploy |
godot-optimization | Profiler, draw calls, physics tuning, object pooling, bottlenecks |
addon-development | EditorPlugin, @tool scripts, custom inspectors, dock panels |
assets-pipeline | Image compression, 3D scene import, audio formats, resource management |
mobile-development | Android/iOS export, signing, lifecycle, permissions, plugins, IAP, device features |
Scripting (4 skills)
| Skill | Description |
|---|---|
gdscript-patterns | Static typing, await/coroutines, lambdas, match, exports, common idioms |
gdscript-advanced | Performance idioms, metaprogramming, @tool lifecycle, profiler-driven depth |
csharp-godot | C# conventions, GodotSharp API, project setup, GDScript interop |
csharp-signals | [Signal] delegates, EmitSignal, async awaiting, event architecture |
Native & Performance (2 skills)
| Skill | Description |
|---|---|
gdextension | godot-cpp (C++) / gdext (Rust) native extensions, class binding, building, interop |
multithreading | WorkerThreadPool, Thread/Mutex/Semaphore, call_deferred, threaded resource loading |
Math & Data (1 skill)
| Skill | Description |
|---|---|
math-essentials | Vectors, transforms, interpolation, curves, paths, RNG, game math recipes |
Third-Party Addons (5 skills)
These skills cover community addons with pinned versions — LimboAI v1.8.0, Beehave v2.9.2, Popochiu v2.1.1, Dialogue Manager v3.10.4, and Phantom Camera v0.11.0.2. They require the corresponding addon to be installed in your project.
| Skill | Description |
|---|---|
limboai | LimboAI addon — behavior trees + hierarchical state machines, visual editor, blackboard, BTTask subclassing (Godot 4.6+, C++ GDExtension) |
beehave | Beehave addon — pure-GDScript behavior trees, composites/decorators/leaves, blackboard, visual runtime debugger (GDScript-only) |
popochiu | Popochiu addon — point-and-click adventure framework: rooms, characters, inventory, dialogs, command GUI (Godot 4.6, GDScript-only) |
dialogue-manager | Dialogue Manager addon — .dialogue syntax, runtime balloons, conditions/mutations (Godot 4.6, GDScript + C#) |
phantom-camera | Phantom Camera addon — priority-based camera switching, follow/look-at modes, tweened transitions (Godot 4.4+, GDScript + C#, pre-1.0) |
Validation
Quality is enforced by an automated validator that runs on every release tag. Human-readable run:
node scripts/validate-skills.mjs # exit 1 on errors, 0 otherwise
node scripts/validate-skills.mjs --json # machine-readable for CI
The validator (scripts/validate-skills.mjs) checks every skills/*/SKILL.md and agents/*.md against these rules:
| Rule | What it checks | Severity |
|---|---|---|
frontmatter-{missing,name-missing,description-missing,name-mismatch} | YAML frontmatter is present and name matches folder | error |
cross-ref-broken | Every skill referenced on the **Related skills:** line and inline see <skill> skill mentions resolves to an existing skill folder | error |
agent-skill-path-broken | Every skills/<name>/SKILL.md path inside an agent definition exists | error |
related-skills-line-missing | Skill has a **Related skills:** line between H1 and first section | warning |
csharp-parity-missing / csharp-parity-accepted | Every section with a GDScript code block also has a C# block (skills allowlisted as GDScript-only-by-design emit accepted instead of missing) | warning |
checklist-missing | Implementation checklist (- [ ] items) present near end of file | warning |
token-budget-exceeded | SKILL.md < 16 KB (references under skills/<name>/references/ are unrestricted) | error |
token-budget-approaching | SKILL.md ≥ 15.5 KB and < 16 KB — advisory heads-up before the hard budget | warning |
orphan-reference | Every references/*.md file is linked from its parent SKILL.md | warning |
Token cost reporting:
node scripts/count-tokens.mjs --tokenizer --markdown
Produces a per-skill / per-agent table (bytes, KB, estimated tokens, Claude / GPT tokenizer counts, status) that lives between <!-- BEGIN-TOKEN-TABLE --> markers in docs/token-budget.md.
CI gate: .github/workflows/release.yml runs both node scripts/validate-skills.mjs and a tag-vs-manifest version-consistency check on every v*.*.* push. The release is blocked if the validator returns errors or any of package.json / .claude-plugin/plugin.json / .claude-plugin/marketplace.json / .cursor-plugin/plugin.json / plugin.json drifts from the tag.
Current baseline (v1.12.0): 0 errors, 16 warnings (all csharp-parity-accepted for intentionally GDScript-only skills; 0 token-budget). Every SKILL.md is under the 16 KB budget — since v1.12.0 that is a validator error, not a warning, so an over-budget skill fails the release.
A manual agent-integration test plan covering full workflows (skill discovery, cross-reference navigation, end-to-end feature implementation) lives in tests/agent-integration/TEST_PLAN.md for spot-checks against new agent versions or platforms.
Contributing
See CONTRIBUTING.md for how to add new skills, conventions, and testing requirements.
License
Author
- Jan Mesarč - Creator - janmesarc.online/
Do you like this project and want to support me? Great! I really appreciate it and it makes me very happy if you Buy Me A Coffee.