Documentation

May 30, 2023 ยท View on GitHub

Setup

  • Add Screen Space Reflection URP Renderer Feature to the active URP Renderer asset and adjust settings if needed.

AddRendererFeature

  • Add Lighting/Screen Space Reflection (URP) to the scene's URP Volume.

AddURPVolume

  • Set the State to Enabled in Screen Space Reflection Volume.

  • Adjust the settings in URP Volume and use different Volume types (global and local) to control SSR effect if needed.

  • Make sure that there exists one Deferred renderer in the active URP asset to keep all Deferred shader variants in Forward path.

AddDeferredToList