Awesome Graphics Libraries

May 11, 2026 · View on GitHub

Awesome

A curated list of C++ graphics libraries

Contents

Legend: 🟢 Active (<1yr) · 🟡 Slow (1-2yr) · 🔴 Stale (>2yr) · 💀 Archived

Graphics Libraries

C++

  • 🟢 ANARI-SDK - ANARI Software Development Kit for 3D rendering and visualization. ⭐ 287
  • 🟢 bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style library. ⭐ 17k
  • 🟢 Diligent Engine - Modern cross-platform low-level graphics library. ⭐ 4.3k
  • 🟢 Easy3D - A lightweight, easy-to-use, and efficient C++ library for processing and rendering 3D data ⭐ 1.6k
  • 🟡 Falcor - Real-time rendering framework designed specifically for rapid prototyping. ⭐ 3.2k
  • 🟢 Filament - Real-time physically based rendering engine. ⭐ 20k
  • Irrlicht - The Irrlicht Engine is an open source realtime 3D engine written in C++. It is a cross-platform library, using D3D, OpenGL and its own software renderers.
  • 🟢 Magnum - Lightweight and modular graphics middleware for games and data visualization. ⭐ 5.2k
  • 🟢 OGRE3D - Scene-oriented flexible 3D engine written in C++. ⭐ 4.6k
  • 🔴 OpenSceneGraph - High performance 3D graphics toolkit. ⭐ 3.6k
  • OptiX - Application framework for achieving optimal ray tracing performance on the GPU
    • 🟢 OWL - A convenience/productivity-oriented library on top of OptiX ⭐ 257
  • 🟢 OSPRay - Ray tracing based rendering engine for high-fidelity visualization. ⭐ 1.1k
  • 🟢 Pangolin - lightweight and portable utility libraries for prototyping 3D. ⭐ 2.7k
  • 🟢 Polyscope - Prototyping-oriented UI for geometric algorithms. ⭐ 2.2k
  • 🟡 RAMSES - 3D engine designed for embedded real-time and distributed rendering ⭐ 376
  • 🔴 Taichi - Computer graphics R&D infrastructure ⭐ 411
  • 🟢 The Forge - Cross-platform rendering framework. ⭐ 5.5k
  • 🟢 VulkanSceneGraph - Vulkan & C++17 based Scene Graph Project ⭐ 1.8k

Rust

  • 🟢 three-d - An OpenGL/WebGL/OpenGL ES renderer in Rust which seeks to make graphics simple but still have the power to draw exactly what you want. ⭐ 1.6k
  • 🟢 wgpu - is a cross-platform, safe, Rust graphics API. It runs natively on Vulkan, Metal, D3D12, D3D11, and OpenGLES; and on top of WebGPU/WebGL on wasm. The API is based on the WebGPU standard. It serves as the core of the WebGPU integration in Firefox, Servo, and Deno. ⭐ 17.1k

Geometry Processing

  • 🟢 libigl - Simple C++ geometry processing library. ⭐ 5k

Game Engines

:lock:: needs sign-up to access code.

Contributing

Contributions are very welcome. Please read the contribution guidelines first. Also, please feel free to report any error.

License

CC0