Takumi
June 28, 2026 · View on GitHub
Takumi
A Rust rendering engine that turns JSX, HTML, and node trees into images. No headless browser required.
Render OpenGraph cards, animated GIFs, video frames, and vector SVG from Node.js, Cloudflare Workers, browsers, or any Rust application.
Drop-in compatible with next/og.
Why Takumi
Takumi is a rendering pipeline built in Rust for one job: turning markup and CSS into pixels. It parses CSS, lays out the tree, shapes text, composites layers, and encodes the output inside a single binary. A headless-Chromium setup spends around 300 MB of RAM and a browser cold start on the same OG card; Takumi spends a function call.
One engine covers every deployment target. Node.js servers load the native binding, Cloudflare Workers and browsers load the WASM build, and Rust applications embed the takumi crate. Prebuilt binaries ship for macOS, Linux (glibc and musl), and Windows, on both x64 and ARM64.
The CSS support reaches past the usual OG-image subset: CSS Grid, ::before and ::after, :is() and :where() selectors, masks and clip-path, backdrop-filter, background-clip: text, conic gradients, RTL text, and Tailwind v4 utilities including arbitrary values.
Quick Start
bun i takumi-js
Static image
import { render } from "takumi-js";
import { writeFile } from "node:fs/promises";
const image = await render(
<div tw="w-full h-full flex items-center justify-center bg-gradient-to-b from-blue-100 to-red-50">
<h1 tw="text-6xl font-bold">Hello from Takumi</h1>
</div>,
{ width: 1200, height: 630 },
);
await writeFile("./output.png", image);
API route (next/og-compatible)
import { ImageResponse } from "takumi-js/response";
export function GET() {
return new ImageResponse(
<div tw="w-full h-full flex items-center justify-center bg-gradient-to-b from-blue-100 to-red-50">
<h1 tw="text-6xl font-bold">Hello from Takumi</h1>
</div>,
{ width: 1200, height: 630 },
);
}
Animated WebP
import { renderAnimation } from "takumi-js";
import { writeFile } from "node:fs/promises";
const animation = await renderAnimation({
width: 400,
height: 400,
fps: 30,
format: "webp",
scenes: [
{
durationMs: 1000,
node: (
<div tw="w-full h-full flex items-center justify-center">
<div tw="w-32 h-32 bg-blue-500 animate-spin rounded-lg" />
</div>
),
},
],
});
await writeFile("./output.webp", animation);
Vector SVG
import { renderSvg } from "takumi-js";
import { writeFile } from "node:fs/promises";
const svg = await renderSvg(
<div tw="w-full h-full flex items-center justify-center bg-gradient-to-b from-blue-100 to-red-50">
<h1 tw="text-6xl font-bold">Hello from Takumi</h1>
</div>,
{ width: 1200, height: 630 },
);
await writeFile("./output.svg", svg);
Rust
cargo add takumi
Start from the Rust example.
Comparison
| Feature | next/og (Satori) | Takumi |
|---|---|---|
| Runtime | Node / Edge | Node, Edge, CF Workers, Browser, Rust crate |
| Template input | JSX / React | JSX, HTML strings, JSON node trees from any language |
| Layout | Flexbox | Flexbox, CSS Grid, block, inline, float |
| Selectors | Limited | Complex selectors, :is(), :where(), ::before, ::after |
backdrop-filter, blend modes | ✗ | ✅ |
| Animated output | ✗ | WebP / APNG / GIF / video frames |
| Vector SVG output | ✅ Native | ✅ Plus raster and animated output |
| Headless browser | ✗ | ✗ |
ImageResponse API | ✅ Native | ✅ Compatible |
Compare rendering output across providers at image-bench.kane.tw.
Who's Using Takumi
- Dcard renders post share images
- TanStack renders OG images for its docs
- Fumadocs generates its docs OG images
- Nuxt OG Image ships Takumi as a built-in renderer
- Luma renders event share images
- shiki-image turns syntax-highlighted code into images
More projects in the showcase. Takumi is part of the Vercel OSS Program.
Core Architecture
Takumi converts any template into a node tree with three node kinds: container, image, and text. That tree runs through:
- Layout via taffy: Flexbox, Grid, block, float,
calc(), absolute positioning, z-index - Text shaping via parley and skrifa: WOFF/WOFF2 fonts, emoji, RTL, multi-span inline blocks
- Compositing: stacking contexts, blend modes, filters, transforms, SVG via resvg
- Output: PNG, JPEG, WebP, ICO for statics; GIF, APNG, WebP for animations; raw RGBA frames for video pipelines
The input contract is a node tree, so any template system that serializes to HTML or JSON can feed it: React, Svelte, Vue, plain strings, or your own serializer in any language.
A time axis threads through the pipeline: the renderer takes a timestamp, so a PNG is the tree at t=0 and a GIF is the same tree sampled across t. CSS @keyframes, the animation shorthand, and Tailwind animation utilities (animate-spin, animate-bounce, arbitrary values) all resolve at render time.
The same layout drives a second backend: renderSvg() (Rust render_svg, behind the svg-backend feature) emits a real <svg> document built from <rect>, <path>, gradients, and glyph outlines, so you can ship scalable vector output instead of pixels. If you reached for satori to get SVG, this is the drop-in path.
flowchart LR
A[Templates] --> N[Node Tree] --> P[Rendering Pipeline]
C[Stylesheets] --> P
R[Resources] --> P
D(Time Axis) -.-> P
P --> F[(Raw Pixels)]
P --> S[Vector SVG]
F --> G[PNG / JPEG / WebP / ICO]
F --> H[GIF / APNG]
F --> I[Video frames]
Showcase
| Takumi OG image (source) | Package OG card (source) |
|---|---|
![]() | ![]() |
| Prisma-style API card (source) | X-style social post (source) |
![]() | ![]() |
| Keyframe Animation (source) | shiki-image |
![]() |
More examples: Next.js, Cloudflare Workers, TanStack Start, Svelte, Rust, ffmpeg keyframe animation
Contributing
Read CONTRIBUTING.md. Covers local setup, test commands, fixture workflow, and changelog process.
We welcome bug reports, feature requests, doc improvements, and new example integrations.
License
MIT or Apache-2.0




