Perlin Noise Function for Unity

December 11, 2015 ยท View on GitHub

This is straight implementation of the Perlin noise function for Unity, which is based on Perlin's SIGGRAPH 2002 paper "Improving Noise".

http://mrl.nyu.edu/~perlin/paper445.pdf

You may use the script (Perlin.cs) in your projects freely.

Tips

The value range of the noise functions is [-1.0, +1.0].

AFAIK, the value range of the fBm functions is not well-defined. It might be somewhere around [-0.75, +0.75]. Please let me know if you have the exact solution :wink: