No longer supported
August 2, 2022 ยท View on GitHub
This project is outdated and no longer supported. I may or may not update this marker at some later date depending on demand.
KillFrenzy's Marker
The marker from KillFrenzy's Avatar Keyboard: https://github.com/killfrenzy96/KillFrenzyVRCAvatarKeyboard
Prerequisites
- Unity 2018.4.20f1
- VRCSDK3
- An existing working avatar
Installation to Custom Avatar
- Import the "KillFrenzyMarker.unitypackage" into your project.
- Insert the prefab into your scene. The prefab is located in "Assets/KillFrenzy/Animations/Marker/Examples/MarkerExampleParts.unity".
- Unpack the prefab by right clicking "MarkerExampleParts" and pressing "Unpack Prefab".
- Move the game object "KillFrenzyMarkerEffects" into the root of your own avatar.
- Move the game object from "Right wrist/Joint_Marker_R" into your own avatar's right wrist. Position this object over the tip of your avatar's right index finger.
- Move the game object from "Left wrist/Joint_Marker_L" into your own avatar's left wrist. Position this object over the tip of your avatar's left index finger.
- Browse to your VRC Avatar Descriptor.
- Customize your PlayableLayers.
- Insert the animator controller from "Assets/KillFrenzy/Animations/Marker/VRCAC_MarkerControllerFX" into the FX layer. You may use the Action controller version instead if you are already using the FX layer (or use tools to combine the FX animators).
- Customize your Expressions.
- Insert the VRC Expression Menu from "Assets/KillFrenzy/Animations/Marker/VRCEM_MarkerMenu" into the the Menu.
- Insert the VRC Expression Paramaters from "Assets/KillFrenzy/Animations/Marker/VRCEP_MarkerParams" into the the Parameters.
- Open the VRCSDK Control Panel and login to your account.
- Build & Publish your custom model.
Useful Tools
- VRCAvatars3Tools: This tool can be used to merge multiple animators together. Useful if you wanted to merge the keyboard into an existing animator for the FX layer. https://booth.pm/ja/items/2207020