pyxel-mcp
September 13, 2026 · View on GitHub
Let AI agents play, watch, and measure Pyxel games. pyxel-mcp is an MCP server that runs a Pyxel script headlessly, feeds it scheduled input, stops when a condition holds, and hands back the facts: screenshots, pixel grids, game state, assets, audio, and frame diffs.
Both images come from one run call against Pyxel's bundled 10_platformer.py: 150 frames, right held from frame 0, jumps scheduled at frames 25, 70, and 110, a video snapshot, and an inline screen_image snapshot.
Why
An agent can write a Pyxel game in seconds, but it cannot open a window, press the arrow keys, or look at the screen. Editor-bound engines solve this with MCP servers that live inside the editor. Pyxel has no editor process to attach to, so pyxel-mcp drives the game itself:
- Headless and deterministic. Every call runs the script in a fresh subprocess with SDL dummy drivers, an optional RNG seed, and a frame budget. The same call gives the same frames on a laptop or in CI.
- Input as data. Buttons, axes, and mouse position are scheduled per frame, so a playtest is a JSON document the agent can rerun and extend.
- Stop on the event, not the clock.
until="score >= 1"ends the run at the first frame where a game attribute holds, and"frame": "end"snapshots capture that moment. - Facts, not scores. Tools report pixels, values, and measurements. Deciding whether the game is good stays with the agent and the person asking for it.
- See the frame in the result.
inline: truereturns a PNG as MCP image content, so the model looks at the screen without a second file read.
Install
Register the stdio server with your client:
claude mcp add --scope user pyxel -- uvx pyxel-mcp
codex mcp add pyxel -- uvx pyxel-mcp
gemini mcp add pyxel uvx pyxel-mcp
For Cursor (~/.cursor/mcp.json), a project-scoped Claude Code .mcp.json, or any other client that reads the common JSON format, add:
{
"mcpServers": {
"pyxel": {
"command": "uvx",
"args": ["pyxel-mcp"]
}
}
}
VS Code uses .vscode/mcp.json with a top-level servers key and "type": "stdio"; Codex CLI can also be configured in ~/.codex/config.toml as [mcp_servers.pyxel]. Run uvx pyxel-mcp install to print every variant.
Claude Code users can instead install the pyxel-skill plugin, which registers this server together with the skill that teaches agents how to use it:
claude plugin marketplace add kitao/pyxel-skill && claude plugin install pyxel@pyxel-skill
Restart the client after changing its configuration. The server writes this diagnostic to stderr:
[pyxel-mcp] starting - 8 tools
Python 3.11+ is required, and Pyxel >= 2.9.6 is installed as a dependency. Script tools execute local Python in subprocesses to isolate Pyxel state, but they do not sandbox untrusted code. See SECURITY.md.
How an agent uses it
flowchart LR
W["Write or edit<br>game.py"] --> V["validate"]
V --> R["run<br>inputs · until · snapshots"]
R --> O{"Inspect facts<br>state · pixels · log"}
O -- "defect" --> W
O -- "looks right" --> A["read_image · read_tilemap<br>read_audio · diff_frames"]
A --> D["Report evidence"]
The loop is deliberately small. The separate pyxel-skill project teaches agents when to use each tool and what counts as enough evidence; this package only supplies the observations.
Tools
Every script argument is a file path, not Python source. Relative asset paths inside the script resolve from the script's directory, exactly as under python game.py.
| Tool | Returns |
|---|---|
validate | Syntax errors and recognizable Pyxel code patterns, without executing. |
run | Headless frames, scheduled input, logs, and state, screen_image, screen_grid, or video snapshots. |
pyxel_info | Installed versions, paths, bundled examples, and resource URIs. |
read_palette | Palette colors and image-bank indices in use. |
read_image | Image-bank pixels and an optional PNG render. |
read_tilemap | Tile coordinates, source bank, usage counts, bounds, and an optional render. |
read_audio | A rendered sound or music WAV plus measurable audio data. |
diff_frames | Pixel differences between two PNG files. |
All tools declare input and output schemas. Every result includes ok and errors.
Captured PNGs can travel inside the result: set inline: true on a screen_image snapshot, or inline=true on read_image and read_tilemap, and the PNG is returned as MCP image content next to the structured data. A single inline frame may omit its output path; the file is then written under the system temp directory and its path is still reported, so diff_frames and later comparisons keep working. At most 12 images are embedded per call.
Example
Hold right, jump at frame 25, stop as soon as the score changes, and look at that frame:
{
"script": "/absolute/path/game.py",
"frames": 600,
"random_seed": 7,
"inputs": [
{"frame": 0, "buttons": ["KEY_RIGHT"]},
{"frame": 25, "buttons": ["KEY_RIGHT", "KEY_SPACE"]},
{"frame": 26, "buttons": ["KEY_RIGHT"]}
],
"until": "score >= 1",
"snapshots": [
{"kind": "state", "frame": "end", "attrs": ["score", "player.x"]},
{"kind": "screen_image", "frame": "end", "scale": 3, "inline": true}
]
}
The result reports until_met, the reached frame_count, the requested state values, the PNG path, and the PNG itself as image content. Artifact paths you choose must be absolute. Read log even when ok is true, and inspect captured images directly when appearance matters.
Resources
pyxel://run-snapshots-schema— completerun.snapshotsgrammar, including"end", ranges, andinline.pyxel://validation-patterns— categories reported byvalidate.pyxel://palette/default— default palette table.pyxel://examples/{name}— source for an example bundled with the installed Pyxel package; discover names withpyxel_info.
Update
uvx caches packages. Force a refresh with:
uvx --refresh-package pyxel-mcp pyxel-mcp install
Troubleshooting
- If tools do not appear, look for the
starting - 8 toolsdiagnostic and restart the client. - If
runfails, inspecterrors,exit_status, andlog. - If a script cannot find an asset, check the path relative to the script file, not to the client's working directory.
- If a validation category is unfamiliar, read
pyxel://validation-patterns.
Related
- Pyxel — the retro game engine this server observes.
- pyxel-skill — the Agent Skill that turns these tools into a build-and-verify workflow.
- CHANGELOG.md — what changed in each release.
MCP Registry
mcp-name: io.github.kitao/pyxel-mcp
License
MIT — see LICENSE.