Unity ROS Teleoperation Project

January 30, 2026 ยท View on GitHub

Unity 2022.3.12f1 Version 0.1.1 License: BSD-3-Clause Platform: Linux x64 Platform: Quest 3 Project Page

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This repo contains a series of components for Unity XR teleoperation with ROS integration. It is designed to be run on a Quest 3 VR headset, and support OpenXR, hand tracking, Unity input system, and is built with Unity 2022.3.12f1.

For information on setting up Unity and opening this project Unity Quickstart, and for Quest information see Quest Quickstart. To install the git-hooks, and link this project to a Linux Unity Hub, run the setup.sh script. To side load apps to the Quest see SideQuest Quickstart, and for streaming the app to a linux device see our streaming script.

Quickstart

On the ROS side, the custom TCP Endpoint needs to be run somewhere on the ROS network (For ROS 2 systems, make sure to switch to the main-ros2 branch). This node is pretty lightweight so it can be run directly on a robot. Once the node is running the device running this app needs to connect to the ROS network, and the IP of the device running the TCP Endpoint needs to be set in the menu (see Menu for more information). If everything works, the menu should turn green, and data should be streaming between the app and ROS. For custom robots, check out the documentation on adding new robot models. If you are interested in contributing to the project, check out the contributing guidelines.

Components

ComponentDescriptionLocationPreview
Audio StreamerImplements bidirectional audio stream over ROSAssets/Components/AudioStreamer
Camera ViewerRenders a ROS image stream to a floating image windowAssets/Components/CameraView
Grid MapRenders a 2.5D grid map such as elevation maps from AnymalAssets/Components/GridMap
HandsHand tracking and pose publishing over ROS, compatible with Ability hand modelsAssets/Components/Hands
HapticBhaptic glove support plus controller hapticsAssets/Components/Haptics
Headset PublisherPublishes headset and hand poses on TF and PoseAssets/Components/HeadsetPublisher
LidarGPU rendering for LiDAR and PointCloud2 point viz from ROSAssets/Components/Lidar
MarkersDisplays various ROS markers in the scene (supports points, cubes, spheres)Assets/Components/Markers
MenuPalm menu for interaction and togglingAssets/Components/Menu
NeRFViewerHandheld viewer for rendering NeRFs and scene interactionAssets/Components/NeRFViewer
PathStreamerDisplays nav paths with a line and series of arrowsAssets/Components/PathStreaming
PosePublisherPublishes poses and Joystick commands for locomotionAssets/Components/PosePublisher
PoseStreamerDisplays stamped posesAssets/Components/PoseStreaming
RobotsRobot model manager, holds the meshes, materials and the scripts to swap between Anymal, ALMA, Tytan, Standalone Dynaarm and Franka PandaAssets/Components/Robots
Service CallerCreates a floating button that triggers an Empty service call when pressedAssets/Components/ServiceCaller
StereoStereo camera rendering, renders to each eye for human depth perceptionAssets/Components/StereoImage
TFUpdates for the Unity-ROS TF system for managing robots and reorientation including publishing headset and hands over TFAssets/Components/TFSystem
TF VizDebug viewer to show currently streamed TF linksAssets/Components/TFViz
VoxbloxVoxel mesh renderingAssets/Components/VoxBlox
VR DebugDebugging tools for VR, namely a consoleAssets/Components/VRDebug
VR StreamerStreams a the VR view to a ROS topic (w/o AR view)Assets/Components/VRStreamer

Minor Version History

0.1.1

  • Added setup scripts and git hooks for easier project setup
  • Fixed some image rendering issues with Image Messages
  • Added passthrough toggle
  • Improved TF modes for Lidar
  • Added State buttons for toggles
  • Fixes for ROS 2
  • Updated docs for setup and usage with streaming
  • Added Robots
    • B2W
    • GR2

0.1.0

May need to reset the repo as LFS has been removed from history

  • Added 2D version of the app
  • Refactored new Manager-Streamer system for standardized message visualizations
  • Added new visualizations
    • Markers (without meshes and text)
    • Paths
    • Stamped Poses
    • TF Visualization for frames
    • Grid Maps/Elevation Maps
  • Added floating button to trigger Empty service calls
  • Redid TF system so the root frame can be dynamic and not locked to odom (also allows functioning without a robot model)
  • Improved Pose publishing and allows to work with 2D interface
  • Added debug menus to display force
  • Overhauled PointCloud rendering for better performance and shader keywords for customized coloring
  • Added mesh shaders for efficently render large numbers of procedural meshes
  • Improved layout serialization allowing for saving of custom configurations

0.0.9

  • Simplified dynaarm model (down to 98 draw calls and 330k tris)
  • Fixed TF pose publishing so it should work even without a model
  • Removed some duplicated publishers/gameobjects

0.0.8

  • Added versioning with display in debug mode
  • Added tytan, standalone dynaarm, and franka panda robots
  • Updated dynaarm for newer model (may still need simplification)
  • Added robot manager for switching between robots

Citing

If you use this project in your work please cite this paper:

@INPROCEEDINGS{wildersmith2024rfteleoperation,
        author={Wilder-Smith, Maximum and Patil, Vaishakh and Hutter, Marco},
        booktitle={2024 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS)}, 
        title={Radiance Fields for Robotic Teleoperation}, 
        year={2024},
        pages={13861-13868},
        doi={10.1109/IROS58592.2024.10801345}
}