Trellis.2 GGUF
April 23, 2026 · View on GitHub
Convert a single image into a 3D mesh in one pass, using the Trellis.2 GGUF model by Aero-Ex.
Basic workflow

The workflow above is the recommended starting point. It chains the two nodes back-to-back:

- Generate Mesh — takes an image and produces a geometry-only GLB
- Texture Mesh — takes the same image and the generated mesh, and bakes textures onto it
Nodes
Generate Mesh
| Parameter | Description | Default |
|---|---|---|
image | Input image (any background — it will be removed) | — |
pipeline | Quality preset: fast (512), balanced (1024), high (1024 cascade), ultra (1536 cascade) | balanced |
quantization | GGUF quant level (Q4_K_M → Q8_0). Lower = less VRAM, less quality | Q5_K_M |
ss_steps | Sparse-structure diffusion steps | 25 |
slat_steps | Shape SLaT diffusion steps | 25 |
foreground_ratio | How much of the frame the subject should fill (0–1) | 0.85 |
remesh_resolution | Dual-contouring grid resolution for the output mesh | 256 |
seed | Reproducibility seed | 0 |
Output: geometry GLB (no texture)
Texture Mesh
| Parameter | Description | Default |
|---|---|---|
image | Same input image used for generation | — |
mesh | GLB mesh to texture (from Generate Mesh) | — |
texture_resolution | Texture map size in pixels | 1024 |
atlas_size | UV atlas packing resolution | 2048 |
texture_steps | Texture diffusion steps | 12 |
guidance_strength | CFG guidance for texture diffusion | 3.0 |
foreground_ratio | Should match the value used in Generate Mesh | 0.85 |
seed | Reproducibility seed | 0 |
Output: textured GLB
Model source
Weights: Aero-Ex/Trellis2-GGUF on HuggingFace