Marschner-Hair-Unity
May 6, 2020 ยท View on GitHub
Several hair shading model implemented in Unity.
-
implementation of Epic's Physically Based Hair Shading in Unreal
which is based on Marschner's Light scattering from human hair fibers -
implementation of Yan's An Efficient and Practical Near and Far Field Fur Reflectance Mode
which is a modified version of Marschner's hair -
Haircard and furshell version of shader
With some furball model made by myself in houdini

With hair model made by myself using Ornatrix
