Skeleton
March 3, 2019 ยท View on GitHub
This namespace wraps call which work with skeleton, rig, poses and expressions.
getSkeleton()
Get the current skeleton, or None if no skeleton is assigned
getBaseSkeleton()
Get the internal default skeleton, which is independent on selected rig
getPoseAsBoneDict()
Return a dict containing all bone rotations
getPoseAsBVH()
Return a BVH object describing the current pose
getPoseAsAnimation()
clearPoseAndExpression()
Put skeleton back into rest pose
Set the pose from a BVH file
setExpressionFromFile(mhposeFile)
Set the expression from a mhpose file