Apply Assets
April 12, 2026 · View on GitHub
The Apply Assets section lives in src/mpfb/ui/apply_assets/. Its root panel is MPFB_PT_Assets_Panel, which appears as "Apply assets" under the Materials category in Blender's sidebar. The root panel is always visible and acts as a container for all child panels. It shows a system asset check and provides a set of filter controls — a title text filter, a pack name filter, and an "only equipped" toggle — that are shared across all the asset library sub-panels.
Sub-sections
| Sub-section directory | Panel label(s) | Description |
|---|---|---|
assetlibrary/ | "Topologies library", "Skins library", "Ink layers", "Eyes library", "Eyebrows library", "Eyelashes library", "Hair library", "Teeth library", "Tongue library", "Clothes library", "Poses library", "Library Settings", "Alternative materials" | Browse and apply assets from the installed asset library using a scrollable visual grid |
loadclothes/ | "Load MHCLO" | Load a clothes or body-part asset directly from any .mhclo file on disk, without requiring it to be installed in the asset library |
Further reading
- assetlibrary.md — asset library panels and operators
- loadclothes.md — direct MHCLO file loading panel
- UI Layer overview
- Meta classes —
Abstract_Panel,MpfbOperator,MpfbContext,pollstrategy