Create Assets

April 12, 2026 · View on GitHub

The Create Assets section lives in src/mpfb/ui/create_assets/. Its root panel is MPFB_PT_Create_Panel, defined in createpanel.py, which appears as "Create assets" in Blender's sidebar. Like the New Human and Rigging root panels, this panel is a container only — it draws no controls of its own. All actual functionality is provided by the seven child panels nested inside it.

Each child panel corresponds to one of the create_assets subdirectories and targets a different asset authoring workflow. Because the workflows address different domains (clothes, rigs, materials, poses, morphs, makeup, weights), the child panels are scattered across several sidebar category tabs rather than all appearing in the same one.

Sub-sections

Sub-section directoryPanel labelSidebar tabDescription
makeclothes/"MakeClothes"ClothesAuthor .mhclo clothing assets from Blender meshes
makepose/"MakePose"RigSave and load skeleton poses and animations
makerig/"MakeRig"RigDevelop and export custom rig definition and weight files
makeskin/"MakeSkin"MaterialsCreate and export .mhmat skin material files
maketarget/"MakeTarget"TargetsCreate and export .target morph files
makeup/"MakeUp"MaterialsAdd ink/makeup overlay layers to a MakeSkin material
makeweight/"MakeWeight"ModelImport, export, truncate, and symmetrize vertex weight files

Further reading