Rigging

May 18, 2026 · View on GitHub

The Rigging section lives in src/mpfb/ui/rigging/. Its root panel is MPFB_PT_Rig_Panel, which appears as "Rigging" under the Model category in Blender's sidebar. The panel is visible when the active object is a character's basemesh, body proxy, or any skeleton. Like the New Human section, the root panel acts as a container — all actual controls are in the child panels nested inside it.

Sub-sections

Sub-section directoryPanel labelDefault stateDescription
standardrig/"Standard rig"ExpandedAdd a built-in (non-rigify) standard rig; on an existing standard rig, manage IK/FK rig helpers for arms, legs, fingers, and eyes
rigifyrig/"Rigify rig"ExpandedRecommended rigify workflow: add a rigify meta rig, then generate the final rigify rig
customrig/"Custom rig"CollapsedAttach a custom rig built with MakeRig or imported from a third-party source
applypose/"Load pose"CollapsedApply a saved pose or partial pose to the active armature, or import a pose from a BVH file
addcycle/"Add walk cycle"CollapsedDeprecated — walk cycle panel, superseded by the Mixamo workflow; collapsed because it only contains a deprecation notice

Further reading