Rigging
May 18, 2026 · View on GitHub
The Rigging section lives in src/mpfb/ui/rigging/. Its root panel is MPFB_PT_Rig_Panel, which appears as "Rigging" under the Model category in Blender's sidebar. The panel is visible when the active object is a character's basemesh, body proxy, or any skeleton. Like the New Human section, the root panel acts as a container — all actual controls are in the child panels nested inside it.
Sub-sections
| Sub-section directory | Panel label | Default state | Description |
|---|---|---|---|
standardrig/ | "Standard rig" | Expanded | Add a built-in (non-rigify) standard rig; on an existing standard rig, manage IK/FK rig helpers for arms, legs, fingers, and eyes |
rigifyrig/ | "Rigify rig" | Expanded | Recommended rigify workflow: add a rigify meta rig, then generate the final rigify rig |
customrig/ | "Custom rig" | Collapsed | Attach a custom rig built with MakeRig or imported from a third-party source |
applypose/ | "Load pose" | Collapsed | Apply a saved pose or partial pose to the active armature, or import a pose from a BVH file |
addcycle/ | "Add walk cycle" | Collapsed | Deprecated — walk cycle panel, superseded by the Mixamo workflow; collapsed because it only contains a deprecation notice |
Further reading
- standardrig.md — "Standard rig" panel (incl. rig helpers)
- rigifyrig.md — "Rigify rig" panel (recommended)
- customrig.md — "Custom rig" panel
- applypose.md — "Load pose" panel
- addcycle.md — "Add walk cycle" panel (deprecated, collapsed by default)
- UI Layer overview
- Meta classes —
Abstract_Panel,MpfbOperator,MpfbContext,pollstrategy