BackgroundLayer.md

March 19, 2018 ยท View on GitHub

<MapboxGL.BackgroundLayer />

props

PropTypeDefaultRequiredDescription
idstringnonefalseA string that uniquely identifies the source in the style to which it is added.
sourceIDstringMapboxGL.StyleSource.DefaultSourceIDfalseThe source from which to obtain the data to style. If the source has not yet been added to the current style, the behavior is undefined.
sourceLayerIDstringnonefalseIdentifier of the layer within the source identified by the sourceID property from which the receiver obtains the data to style.
aboveLayerIDstringnonefalseInserts a layer above aboveLayerID.
belowLayerIDstringnonefalseInserts a layer below belowLayerID
layerIndexnumbernonefalseInserts a layer at a specified index
filterarraynonefalseFilter only the features in the source layer that satisfy a condition that you define
minZoomLevelnumbernonefalseThe minimum zoom level at which the layer gets parsed and appears.
maxZoomLevelnumbernonefalseThe maximum zoom level at which the layer gets parsed and appears.
styleunionnonefalseCustomizable style attributes

styles


Name

visibility

Description

Whether this layer is displayed.

Type

enum

Default Value

visible

Supported Values

visible - The layer is shown.
none - The layer is not shown.


Name

backgroundColor

Description

The color with which the background will be drawn.

Type

color

Default Value

#000000

Disabled By

backgroundPattern

Supported Style Functions

camera


Name

backgroundPattern

Description

Name of image in sprite to use for drawing an image background. For seamless patterns, image width and height must be a factor of two (2, 4, 8, ..., 512).

Type

string

Supported Style Functions

camera


Name

backgroundOpacity

Description

The opacity at which the background will be drawn.

Type

number

Default Value

1

Minimum

0

Maximum

1

Supported Style Functions

camera