Light.md
March 19, 2018 · View on GitHub
<MapboxGL.Light />
Light represents the light source for extruded geometries
props
| Prop | Type | Default | Required | Description |
|---|---|---|---|---|
| style | custom | none | false | Customizable style attributes |
styles
Name
anchor
Description
Whether extruded geometries are lit relative to the map or viewport.
Type
enum
Default Value
viewport
Supported Values
map - The position of the light source is aligned to the rotation of the map.
viewport - The position of the light source is aligned to the rotation of the viewport.
Name
position
Description
Position of the light source relative to lit (extruded) geometries, in [r radial coordinate, a azimuthal angle, p polar angle] where r indicates the distance from the center of the base of an object to its light, a indicates the position of the light relative to 0° (0° when light.anchor is set to viewport corresponds to the top of the viewport, or 0° when light.anchor is set to map corresponds to due north, and degrees proceed clockwise), and p indicates the height of the light (from 0°, directly above, to 180°, directly below).
Type
array<number>
Default Value
[1.15,210,30]
Name
color
Description
Color tint for lighting extruded geometries.
Type
color
Default Value
#ffffff
Name
intensity
Description
Intensity of lighting (on a scale from 0 to 1). Higher numbers will present as more extreme contrast.
Type
number
Default Value
0.5
Minimum
0
Maximum
1