MAGE v0

January 23, 2026 · View on GitHub

Build status Code quality Documentation License

MAGE v0

About

Game and rendering engine featuring both forward and deferred PBR (physically-based rendering) pipelines with optional indirect illumination using Voxel Cone Tracing.

Index

Development

  • Platform: Windows 10 32 Bit and 64 Bit (Windows API + Direct3D 11)
  • Engine Programming Language: C++17
  • Scripting Language: C++17
  • Shading Language: HLSL (Shader Model 5.0)

Copyright © 2016-2026 Matthias Moulin. All Rights Reserved.