Quarantine Engine Lab
May 3, 2026 ยท View on GitHub
Original tools and documentation for studying the data formats used by the DOS game Quarantine.
This project is intended for preservation, interoperability, technical research, and an eventual clean original C++/Vulkan engine reimplementation.
No original game binaries, copyrighted assets, disc images, extracted assets, or proprietary source code are included in commits from this repository.
Users must provide their own legally obtained copy of the game data. A local MS-DOS/ folder may exist in a private working tree for analysis, but it is ignored and must not be committed.
Scope
This repository may contain:
- original scanners
- original format parsers
- original viewers
- original documentation
- original engine code
- original test fixtures generated by us
This repository must not contain:
- the original DOS executable
- original game data files
- PS1 ISO/BIN/CUE files
- ripped art/audio/map assets
- mechanically decompiled proprietary source code
- cracked or patched executables
Environment
Set the game directory externally:
export QUARANTINE_DOS_DIR="/path/to/my/local/Quarantine"
For this private working tree, the local DOS folder can be used like this:
export QUARANTINE_DOS_DIR="$PWD/MS-DOS"
All analysis output goes into analysis/, which is gitignored.