OBS Queuer

September 12, 2026 · View on GitHub

Camera shot queue manager for live productions(something like cuepilot but without the timecode). Runs as an Electron desktop app with an embedded web server so phone browsers on the same LAN can monitor the live shot list.

Screenshots

Edit mode

Edit mode

Live mode

Live mode

Features

  • Shot list & rundowns — organize shots into rundowns with per-camera color coding
  • Timeline editor — visual timeline with drag-to-resize shots, split at playhead, camera assignment
  • Live mode — advance through shots with progress tracking; skipped shots are hidden in-memory (no DB writes)
  • OBS integration — switches scenes via obs-websocket; validates studio mode and scene names
  • Phone monitor — embedded Express + Socket.io server pushes state to LAN browsers in real time
  • Cue Tray — small companion app for the video switching computer that plays the countdown and beep over the LAN
  • OSC server — accept /obsque/next and /obsque/skip commands from external controllers
  • DaVinci Resolve import — import shot list from Resolve CSV marker export
  • Export / Import — rundown, project, or full database in JSON

Tech stack

LayerTech
Desktop shellElectron 29
Renderer UIReact 18 + Vite
Phone UIReact (separate Vite bundle)
StateZustand
PersistenceSQLite via better-sqlite3
OBSobs-websocket-js
Web serverExpress + Socket.io + ws
OSCnode-osc

Getting started

Prerequisites

  • Node.js 20+
  • Yarn 1.x
  • OBS Studio with obs-websocket plugin (built-in since OBS 28)

Install

yarn install

Development

yarn dev

Starts Electron with Vite hot reload.

Production build

yarn build   # compile all targets
yarn dist    # build + package (current platform)

# Platform-specific:
yarn dist:mac
yarn dist:win
yarn dist:linux

Tests

yarn test        # single run
yarn test:watch  # watch mode

Lint / format

yarn lint
yarn format

Configuration

All settings are stored in SQLite and configured from the app UI.

SettingWhere
OBS WebSocket host/port/passwordHeader → OBS button
OSC server portHeader → OSC button
Camera names, colors, OBS scene mappingsHeader → project name → Cameras
Web server portsrc/main/server/index.ts (default 3000)

Phone monitor

Open http://<machine-ip>:3000 in any browser on the same LAN. The page auto-connects and shows the live shot list with timers.

Cue Tray

The switcher operator sits at a different machine from the shot list and would otherwise hear nothing. The Cue Tray is a small standalone program for that machine: it connects to this app over the LAN and plays the same audio cues the operator window plays — the spoken "three / two / one" countdown and the beep at shot expiry.

It is read-only. It never sends anything back, and this app needs no configuration to support it. Source lives in tray/; it is a Rust program built with cargo, not part of the Electron bundle. Release builds ship as shotlister-tray-* assets alongside the app.

Running it

shotlister-tray --host 192.168.1.20              # tray icon + settings window
shotlister-tray --headless --host 192.168.1.20   # no GUI, for a service or startup script
shotlister-tray --play-test                      # play every cue once and exit

Point it at the machine running OBS Queuer, on the same port the phone monitor uses (3000 by default). Left-click the tray icon for the settings window; right-click for Settings and Quit.

Command line

FlagDescription
--host <HOST>Address of the machine running OBS Queuer. Accepts 10.0.0.5, 10.0.0.5:3000, or a pasted http://10.0.0.5:3000
--port <PORT>Port the server listens on. Default 3000
--volume <LEVEL>Playback volume, 0.0 to 1.0. Default 1.0
--mute-countStart with the spoken countdown muted
--mute-beepStart with the expiry beep muted
--headlessNo window and no tray icon. Logs link and cue state to stdout; exits cleanly on SIGTERM. Requires --host
--settingsOpen the settings window at startup, for desktops with no system tray
--play-testPlay every cue once and exit. Verifies audio without needing a network
--config <PATH>Use this config file instead of the default location
-v, --verboseLog every state event as it arrives
-h, --helpPrint help

Every setting the window offers is also a flag. Flags override the config file but never rewrite it, so a startup script's arguments cannot silently undo what somebody chose in the window. --mute-count and --mute-beep only ever mute — they cannot unmute a saved setting.

Settings persist per user:

OSPath
Linux~/.config/shotlistertray/config.json
macOS~/Library/Application Support/dev.shotlister.ShotlisterTray/config.json
Windows%APPDATA%\shotlister\ShotlisterTray\config\config.json

Where the icon appears

OSPlacement
Linux Mint (Cinnamon / MATE / Xfce)Panel system tray, bottom-right. Works out of the box
GNOMENeeds the AppIndicator extension; without an SNI host the item never appears
macOSMenu bar, top-right. No Dock icon
WindowsNotification area; may sit behind the ^ overflow until pinned

Closing the window hides it. If no system tray is available the window stays on screen and closing it quits, so the program can never become something you can neither see nor stop.

See tray/README.md for building it and for how the cue timing is kept identical to the operator window.

OSC server

The embedded OSC server lets external hardware (foot pedals, stream decks via TouchOSC, etc.) control playback.

Enable: Header → OSC button → toggle on, set port, Save.

Default port: 8000 Bind address: 0.0.0.0 (all interfaces)

Supported messages

AddressAction
/obsque/nextAdvance to next shot (same as Space)
/obsque/skipSkip the next queued shot (same as →)

No arguments are read — any OSC message to the above address triggers the action.

Example (Python)

from pythonosc.udp_client import SimpleUDPClient

client = SimpleUDPClient("192.168.1.100", 8000)
client.send_message("/obsque/next", [])
client.send_message("/obsque/skip", [])

Keyboard shortcuts

Live mode

KeyAction
SpaceStart / advance to next shot
Skip next shot

Edit mode (timeline focused)

KeyAction
SpacePlay / pause video
19Split at playhead and assign camera number
LStop playback and open label edit for current shot

Data model

Project
  └── Camera[]  (number, name, color, OBS scene)
  └── Rundown[]
        └── Shot[]  (camera, duration, label, transition)
        └── Marker[]

Live progress (current shot index, started-at timestamp) is kept in memory only and never written to the database. Stopping live mode discards all progress.

Architecture

OBS ←→ obs-websocket ←→ Electron main ←→ SQLite
                               ↕ IPC
                         Electron renderer (React)
                               ↕ Socket.io / WebSocket
                         Phone browsers (LAN)

TODO

  1. add casparcg support

  2. add proxy for phones to avoid overstressing video switcher or app which will play audio comunicates

  3. camera filter selector should persists because this is based on the current project not rundown

  4. export specific rundown, project or whole db

  5. checkbox do aktualizacji preview

  6. Edytor shotów powinien zniknąć i zamiast niego powinien być inspektor z lewej

    1. kafelek ustawień
    1. niektóre transitions w obs maja fixed duration. domyslnie tylko cut i fade
  7. Odtwarzanie video niewydajne - video loading and video managing should be in await or diffrent thread not to harm the main app

  8. Usuwanie rundownów/projektów w innym miejscu

  9. Checkbox for reexecuting preview doesn't work

  10. sometimes audio fires at the same time

  11. add audio counting 20, 15, 10, 5

  12. editing timeline in live mode should be forgidden

  13. waveform generation and video playback on large files

  14. When OBS IP is provided, there is no possibility to change it

  15. when creating new cameras, automatically assign correct camera colors

  16. when switching projects, folders are not refreshed

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    at new NodeError (node:internal/errors:406:5)
    at tryCreateBuffer (node:fs:406:13)
    at Object.readFileSync (node:fs:456:14)
    at t.readFileSync (node:electron/js2c/node_init:2:9771)
    at /Users/michal/IT/obs-queuer/out/main/index.js:1380:15
    at WebContents.<anonymous> (node:electron/js2c/browser_init:2:78397)
    at WebContents.emit (node:events:514:28) {
  code: 'ERR_FS_FILE_TOO_LARGE'
}