Interactions for a Basketball Game App
April 6, 2022 ยท View on GitHub
Instructions
Interactions for the basketball game app will vary depending on whether you choose to adapt the game for AR or VR. Consider how each interaction model could be leveraged for a player to interact with the game.
Hands and Motion Controllers
- Direct manipulation with hands
- Point and commit with hands
- Motion controllers
Hands Free
- Voice input
- Gaze and dwell
Gaze and Commit
- Eye Gaze and Commit
- Head Gaze and Commit
Rubric
| Criteria | Exemplary | Adequate | Needs Improvement |
|---|---|---|---|
| Identify use cases for Hands and Motion Controllers modalities. | Identifies use cases and impact of the modality. | Identifies use case but lacks impact of the modality. | Use case not relevant for modalities. |
| Identify use cases for Hands Free modalities. | Identifies use cases and impact of the modality. | Identifies use case but lacks impact of the modality. | Use case not relevant for modalities. |
| Identify use cases for Gaze and Commit modalities. | Identifies use cases and impact of the modality. | Identifies use case but lacks impact of the modality. | Use case not relevant for modalities. |