Face.constructor()
July 1, 2026 ยท View on GitHub
Creates a rendered face mesh with the standard face material, selection wiring, and bookkeeping for owning solid and neighboring edges.
Usage
const face = new Face(geometry);
Signature
new Face(geometry)
Parameters
geometry(THREE.BufferGeometry) - Geometry used by the rendered face mesh.
Initializes
edgesto[]nametonulltypeto'FACE'parentSolidtonull- selection-state wiring for viewport picking
Most code receives Face objects from solid.visualize() rather than constructing them directly.