Export Tools
November 25, 2025 ยท View on GitHub
Export Tools
Batch Export Selected Objects to OBJ/FBX/GLTF for Unity, UE or Godot.
Export Mode
- By Parent - Batch Objects by Parent (Each parent with children -> separate files)
- All-to-One - Export All Selected Object into One file
- One-to-One - Export Each Object into Individual file
- By Collection - Batch Objects by Collection
Target Engine (for FBX)
You can export FBX for Unity or Unreal Engine.
Export Algorithms for Unity
ACT has two different algorithms for export FBXs to Unity: "Unity" and "Unity (Pre-Rotated)". s
"Unity" Export Profile
This profile supports Objects with Linked Data, more accurate for rigs, animations, angles and axis. But this export profile requires additional steps with models in Unity. You have to enable in model import settings option "Bake Axis Conversion".
"Unity (Pre-Rotated)" Export Profile
This algorithm rotate geometry for each object 90 degrees by X Axis for correct axes in Unity. This algorithm doesn't require additional actions in Unity, but has some limitations (doesn't support multi-users, animations, etc.).