UVProjectionShader
June 23, 2019 ยท View on GitHub
This shader demonstrates a method of using worldspace transforms (relative positions, scale and rotation) to remap texture UV's in XZ world axis.
The technique can be used to create variety of shader effects. Example supplied uses a heightmap projection for vertex offset.
Created using Amplify Shader Editor.
License
Refer to the License (CC-BY-NC-SA-4.0) for rights and limitations.