Actor-GetBounds(bool_Vector3_Vector3).md

April 18, 2021 ยท View on GitHub

UnrealEngine.Framework.Actor

Actor.GetBounds(bool, System.Numerics.Vector3, System.Numerics.Vector3) Method

Retrieves the bounding box of all components of the actor

public void GetBounds(bool onlyCollidingComponents, ref System.Numerics.Vector3 origin, ref System.Numerics.Vector3 extent);

Parameters

onlyCollidingComponents System.Boolean
If true, will only return the bounding box for components with enabled collision

origin System.Numerics.Vector3
The center of the actor in world space

extent System.Numerics.Vector3
Half the actor's size in 3D space